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https://github.com/FWGS/hlsdk-xash3d
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7113204d51
commit
13a691bdd8
@ -76,18 +76,18 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
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switch( hullnumber )
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{
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case 0: // Normal player
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mins = Vector( -16, -16, -36 );
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maxs = Vector( 16, 16, 36 );
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Vector( -16, -16, -36 ).CopyToArray(mins);
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Vector( 16, 16, 36 ).CopyToArray(maxs);
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iret = 1;
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break;
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case 1: // Crouched player
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mins = Vector( -16, -16, -18 );
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maxs = Vector( 16, 16, 18 );
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Vector( -16, -16, -18 ).CopyToArray(mins);
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Vector( 16, 16, 18 ).CopyToArray(maxs);
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iret = 1;
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break;
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case 2: // Point based hull
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mins = Vector( 0, 0, 0 );
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maxs = Vector( 0, 0, 0 );
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Vector( 0, 0, 0 ).CopyToArray(mins);
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Vector( 0, 0, 0 ).CopyToArray(maxs);
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iret = 1;
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break;
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}
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@ -1853,18 +1853,18 @@ int GetHullBounds( int hullnumber, float *mins, float *maxs )
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switch( hullnumber )
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{
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case 0: // Normal player
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mins = VEC_HULL_MIN;
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maxs = VEC_HULL_MAX;
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VEC_HULL_MIN.CopyToArray(mins);
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VEC_HULL_MAX.CopyToArray(maxs);
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iret = 1;
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break;
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case 1: // Crouched player
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mins = VEC_DUCK_HULL_MIN;
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maxs = VEC_DUCK_HULL_MAX;
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VEC_DUCK_HULL_MIN.CopyToArray(mins);
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VEC_DUCK_HULL_MAX.CopyToArray(maxs);
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iret = 1;
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break;
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case 2: // Point based hull
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mins = Vector( 0, 0, 0 );
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maxs = Vector( 0, 0, 0 );
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Vector( 0, 0, 0 ).CopyToArray(mins);
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Vector( 0, 0, 0 ).CopyToArray(maxs);
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iret = 1;
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break;
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}
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