Fix knife hit sounds.

This commit is contained in:
Andrey Akhmichin 2022-11-19 21:23:43 +05:00
parent 052f140685
commit 1dbc0c002f
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GPG Key ID: 1F180D249B0643C0
1 changed files with 2 additions and 2 deletions

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@ -255,9 +255,9 @@ int CKnife::Swing( int fFirst )
switch( RANDOM_LONG(0,1) )
{
case 0:
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_hitwall1.wav", 1, ATTN_NORM); break;
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_wall1.wav", 1, ATTN_NORM); break;
case 1:
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_hitwall2.wav", 1, ATTN_NORM); break;
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_wall2.wav", 1, ATTN_NORM); break;
}
m_pPlayer->m_iWeaponVolume = CROWBAR_BODYHIT_VOLUME;
if ( !pEntity->IsAlive() )