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Turn on weapon bobbing by default.
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@ -380,7 +380,7 @@ void CHud::Init( void )
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m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
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m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
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cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
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cl_viewbob = CVAR_CREATE( "cl_viewbob", "0", FCVAR_ARCHIVE );
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cl_viewbob = CVAR_CREATE( "cl_viewbob", "1", FCVAR_ARCHIVE );
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m_pSpriteList = NULL;
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