Rename (login, persist)

This commit is contained in:
mittorn 2018-10-31 14:39:33 +07:00
parent 2fa8e24bd4
commit 2eb6c4f8bf
3 changed files with 31 additions and 31 deletions

View File

@ -771,10 +771,10 @@ void GGM_WriteLogin( struct GGMLogin *pLogin )
if( !pLogin->pState )
return;
if( !GGM_FilterFileName( pLogin->f.uid ) || !GGM_FilterFileName( pLogin->f.name ) )
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( pLogin->f.uid ), GGM_HashString( pLogin->f.name ) );
if( !GGM_FilterFileName( pLogin->f.szUID ) || !GGM_FilterFileName( pLogin->f.szName ) )
snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( pLogin->f.szUID ), GGM_HashString( pLogin->f.szName ) );
else
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, pLogin->f.uid, pLogin->f.name );
snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, pLogin->f.szUID, pLogin->f.szName );
f = fopen( path, "wb" );
@ -794,7 +794,7 @@ struct GGMLogin *GGM_LoadLogin( const char *uid, const char *name )
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
{
if( !strcmp( name, pLogin->f.name ) && !strcmp(uid, pLogin->f.uid ) )
if( !strcmp( name, pLogin->f.szName ) && !strcmp(uid, pLogin->f.szUID ) )
{
return pLogin;
}
@ -835,7 +835,7 @@ struct GGMPlayerState *GGM_GetState( const char *uid, const char *name )
{
for( struct GGMLogin *login = login_list; login; login = login->pNext )
{
if( !strcmp( name, login->f.name ) )
if( !strcmp( name, login->f.szName ) )
{
return NULL;
}
@ -865,11 +865,11 @@ void GGM_SavePosition( CBasePlayer *pPlayer, struct GGMPosition *pos )
pos->vecOrigin = pPlayer->pev->origin;
pos->vecAngles = pPlayer->pev->angles;
pos->fDuck = !!(pPlayer->pev->flags & FL_DUCKING);
strncpy( pos->mapName, STRING(gpGlobals->mapname), 31 );
strncpy( pos->szMapName, STRING(gpGlobals->mapname), 31 );
CBaseEntity *pTrain = UTIL_CoopGetPlayerTrain(pPlayer);
if( pTrain )
{
strcpy( pos->trainGlobal, STRING( pTrain->pev->globalname ) );
strcpy( pos->szTrainGlobal, STRING( pTrain->pev->globalname ) );
if( pTrain->pev->angles == g_vecZero )
pos->vecTrainOffset = pPlayer->pev->origin - VecBModelOrigin(pTrain->pev);
else
@ -877,7 +877,7 @@ void GGM_SavePosition( CBasePlayer *pPlayer, struct GGMPosition *pos )
pos->vecTrainAngles = pTrain->pev->angles;
}
else pos->trainGlobal[0] = 0;
else pos->szTrainGlobal[0] = 0;
}
@ -930,12 +930,12 @@ void GGM_SaveState( CBasePlayer *pPlayer )
bool GGM_RestorePosition( CBasePlayer *pPlayer, struct GGMPosition *pos )
{
bool fOriginSet = COOP_GetOrigin( &pPlayer->pev->origin, pos->vecOrigin, pos->mapName );
bool fOriginSet = COOP_GetOrigin( &pPlayer->pev->origin, pos->vecOrigin, pos->szMapName );
//pPlayer->pev->origin = pState->t.pos.vecOrigin;
if( pos->trainGlobal[0] )
if( pos->szTrainGlobal[0] )
{
CBaseEntity *pTrain = UTIL_FindEntityByString( NULL, "globalname", pos->trainGlobal );
CBaseEntity *pTrain = UTIL_FindEntityByString( NULL, "globalname", pos->szTrainGlobal );
if( pTrain )
{
Vector vecTrainOrigin;
@ -1139,7 +1139,7 @@ void GGM_Logout( CBasePlayer *pPlayer )
// unlink from list and free
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
{
if( strcmp( uid, pLogin->f.uid ) || strcmp( name, pLogin->f.name ) )
if( strcmp( uid, pLogin->f.szUID ) || strcmp( name, pLogin->f.szName ) )
{
pPrevLogin = pLogin;
continue;
@ -1280,17 +1280,17 @@ void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password
strncpy( pState->uid, name, 32 );
pState->uid[32] = 0;
pState->fRegistered = true;
strncpy( pState->p.password, password, 32 );
GGM_Munge( pState->p.password );
pState->p.password[32] = 0;
strncpy( pState->p.szPassword, password, 32 );
GGM_Munge( pState->p.szPassword );
pState->p.szPassword[32] = 0;
pState->t = pPlayer->gravgunmod_data.pState->t;
pState->pNext = registered_list;
registered_list = pState;
GGM_WritePersist( pState );
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
pLogin->pState = pState;
strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->f.uid, pPlayer->gravgunmod_data.pState->uid, 32 );
strncpy( pLogin->f.szName, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->f.szUID, pPlayer->gravgunmod_data.pState->uid, 32 );
pLogin->pNext = login_list;
login_list = pLogin;
GGM_WriteLogin( pLogin );
@ -1367,7 +1367,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
{
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
{
if( !strcmp( pLogin->f.name, STRING(pPlayer->pev->netname ) ) )
if( !strcmp( pLogin->f.szName, STRING(pPlayer->pev->netname ) ) )
{
if( pState == pLogin->pState ) // same person
break;
@ -1384,15 +1384,15 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
strncpy( mpassword, password, 32 );
GGM_Munge( mpassword );
if( !pState || strncmp( mpassword, pState->p.password, 32 ) )
if( !pState || strncmp( mpassword, pState->p.szPassword, 32 ) )
{
GGM_ChatPrintf( pPlayer, "Login failed!\n" );
return;
}
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
pLogin->pState = pState;
strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->f.uid, GGM_GetAuthID(pPlayer), 32 );
strncpy( pLogin->f.szName, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->f.szUID, GGM_GetAuthID(pPlayer), 32 );
pLogin->pNext = login_list;
login_list = pLogin;
GGM_WriteLogin( pLogin );
@ -1459,8 +1459,8 @@ void GGM_ChangePassword_f( CBasePlayer *pPlayer )
}
else if( CMD_ARGC() == 2 )
{
strncpy( pPlayer->gravgunmod_data.pState->p.password, CMD_ARGV(1), 32 );
GGM_Munge( pPlayer->gravgunmod_data.pState->p.password );
strncpy( pPlayer->gravgunmod_data.pState->p.szPassword, CMD_ARGV(1), 32 );
GGM_Munge( pPlayer->gravgunmod_data.pState->p.szPassword );
GGM_WritePersist( pPlayer->gravgunmod_data.pState );
}
else

View File

@ -108,8 +108,8 @@ struct GGMPosition
{
Vector vecOrigin;
Vector vecAngles;
char mapName[32];
char trainGlobal[32];
char szMapName[32];
char szTrainGlobal[32];
Vector vecTrainOffset;
Vector vecTrainAngles;
bool fDuck;
@ -120,8 +120,8 @@ struct GGMLogin
{
struct GGMLogin *pNext;
struct {
char uid[33];
char name[32];
char szUID[33];
char szName[32];
} f;
struct GGMPlayerState *pState;
};
@ -133,7 +133,7 @@ struct GGMPersist
{
/// todo:salt/hash
char password[33];
char szPassword[33];
};
// complete player state

View File

@ -1591,7 +1591,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
m_coopData.bitsTouchCount |= 1 << ( ENTINDEX( pActivator->edict() ) - 1);
// train has priority on not-train
if( pActTrain && !m_coopData.savedPosition.trainGlobal[0] )
if( pActTrain && !m_coopData.savedPosition.szTrainGlobal[0] )
GGM_SavePosition( (CBasePlayer*)(CBaseEntity*)m_hActivator, &m_coopData.savedPosition );
// loop through all clients, count number of players
@ -1619,7 +1619,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
count2++;
// train has priority on not-train
if( pTrain && !m_coopData.savedPosition.trainGlobal[0] )
if( pTrain && !m_coopData.savedPosition.szTrainGlobal[0] )
GGM_SavePosition( (CBasePlayer*)plr, &m_coopData.savedPosition );
// player touched trigger, count it
@ -1738,7 +1738,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
}
else ALERT( at_console, "Player is in the transition volume %s, changing level now\n", m_szLandmarkName );
if( !m_coopData.savedPosition.trainGlobal[0] && pPlayer )
if( !m_coopData.savedPosition.szTrainGlobal[0] && pPlayer )
{
if( UTIL_CoopGetPlayerTrain( pPlayer ) )
GGM_SavePosition( (CBasePlayer*)pPlayer, &m_coopData.savedPosition );