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Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
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@ -756,7 +756,7 @@ void COsprey::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir
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return;
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else
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m_flRightHealth -= flDamage;
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m_iDoLeftSmokePuff = 3 + ( flDamage / 5.0f );
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m_iDoRightSmokePuff = 3 + ( flDamage / 5.0f );
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}
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if( ptr->iHitgroup == 2 )
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@ -765,7 +765,7 @@ void COsprey::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir
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return;
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else
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m_flLeftHealth -= flDamage;
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m_iDoRightSmokePuff = 3 + ( flDamage / 5.0f );
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m_iDoLeftSmokePuff = 3 + ( flDamage / 5.0f );
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}
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// hit hard, hits cockpit, hits engines
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