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Fix deploy animations sometimes not playing on weapon pickup (#299)
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@ -4609,8 +4609,16 @@ BOOL CBasePlayer::SwitchWeapon( CBasePlayerItem *pWeapon )
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}
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m_pActiveItem = pWeapon;
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CBasePlayerWeapon* weapon = (CBasePlayerWeapon*)(pWeapon->GetWeaponPtr());
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if (weapon)
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weapon->m_ForceSendAnimations = true;
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pWeapon->Deploy();
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if (weapon)
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weapon->m_ForceSendAnimations = false;
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return TRUE;
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}
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