mirror of https://github.com/FWGS/hlsdk-xash3d
Fix deploy animations sometimes not playing on weapon pickup (#299)
This commit is contained in:
parent
abf08e4520
commit
4053dca7a9
|
@ -4609,8 +4609,16 @@ BOOL CBasePlayer::SwitchWeapon( CBasePlayerItem *pWeapon )
|
||||||
}
|
}
|
||||||
|
|
||||||
m_pActiveItem = pWeapon;
|
m_pActiveItem = pWeapon;
|
||||||
|
|
||||||
|
CBasePlayerWeapon* weapon = (CBasePlayerWeapon*)(pWeapon->GetWeaponPtr());
|
||||||
|
if (weapon)
|
||||||
|
weapon->m_ForceSendAnimations = true;
|
||||||
|
|
||||||
pWeapon->Deploy();
|
pWeapon->Deploy();
|
||||||
|
|
||||||
|
if (weapon)
|
||||||
|
weapon->m_ForceSendAnimations = false;
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue