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ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO.
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@ -400,7 +400,7 @@ int CRpg::GetItemInfo( ItemInfo *p )
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p->iSlot = 3;
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p->iPosition = 0;
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p->iId = m_iId = WEAPON_RPG;
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p->iFlags = ITEM_FLAG_NOCHOICE;
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p->iFlags = ITEM_FLAG_NOAUTOSWITCHTO;
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p->iWeight = RPG_WEIGHT;
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return 1;
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@ -119,7 +119,7 @@ BOOL HLGetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon )
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while( pCheck )
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{
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if( !FBitSet( pCheck->iFlags(), ITEM_FLAG_NOCHOICE ))
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if( !FBitSet( pCheck->iFlags(), ITEM_FLAG_NOAUTOSWITCHTO ))
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{
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if( pCheck->iWeight() > -1 && pCheck->iWeight() == pCurrentWeapon->iWeight() && pCheck != pCurrentWeapon )
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{
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@ -183,7 +183,7 @@ typedef enum
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#define ITEM_FLAG_NOAUTOSWITCHEMPTY 4
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#define ITEM_FLAG_LIMITINWORLD 8
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#define ITEM_FLAG_EXHAUSTIBLE 16 // A player can totally exhaust their ammo supply and lose this weapon
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#define ITEM_FLAG_NOCHOICE 32
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#define ITEM_FLAG_NOAUTOSWITCHTO 32
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#define WEAPON_IS_ONTARGET 0x40
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