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https://github.com/FWGS/hlsdk-xash3d
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Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275)
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@ -65,6 +65,7 @@ option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" OFF)
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option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" OFF)
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option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" OFF)
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option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" OFF)
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option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" OFF)
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option(OEM_BUILD "Enable OEM Build" OFF)
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option(HLDEMO_BUILD "Enable Demo Build" OFF)
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@ -142,6 +143,11 @@ if(TRIPMINE_BEAM_DUPLICATION_FIX)
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add_definitions(-DTRIPMINE_BEAM_DUPLICATION_FIX)
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endif()
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if(HANDGRENADE_DEPLOY_FIX)
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message(STATUS "Handgrenade deploy animation fix enabled")
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add_definitions(-DHANDGRENADE_DEPLOY_FIX)
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endif()
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if(OEM_BUILD)
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message(STATUS "OEM build enabled")
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add_definitions(-DOEM_BUILD)
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@ -173,7 +173,9 @@ void CHandGrenade::WeaponIdle( void )
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#if !HANDGRENADE_DEPLOY_FIX
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m_flReleaseThrow = 0.0f;
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#endif
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m_flStartThrow = 0.0f;
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.5f );
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5f;
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