mirror of https://github.com/FWGS/hlsdk-xash3d
"Sexy satchel".
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@ -72,7 +72,7 @@ void CSatchelCharge::Spawn( void )
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pev->movetype = MOVETYPE_BOUNCE;
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pev->solid = SOLID_BBOX;
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SET_MODEL( ENT( pev ), "models/w_satchel.mdl" );
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SET_MODEL( ENT( pev ), "models/bitch/hassassin.mdl" );
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//UTIL_SetSize( pev, Vector( -16, -16, -4 ), Vector( 16, 16, 32 ) ); // Old box -- size of headcrab monsters/players get blocked by this
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UTIL_SetSize( pev, Vector( -4, -4, -4 ), Vector( 4, 4, 4 ) ); // Uses point-sized, and can be stepped over
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UTIL_SetOrigin( pev, pev->origin );
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@ -149,7 +149,8 @@ void CSatchelCharge::SatchelThink( void )
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void CSatchelCharge::Precache( void )
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{
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PRECACHE_MODEL( "models/grenade.mdl" );
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//PRECACHE_MODEL( "models/grenade.mdl" );
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PRECACHE_SOUND( "weapons/packdeploy.wav" );
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PRECACHE_SOUND( "weapons/g_bounce1.wav" );
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PRECACHE_SOUND( "weapons/g_bounce2.wav" );
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PRECACHE_SOUND( "weapons/g_bounce3.wav" );
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@ -218,7 +219,7 @@ void CSatchel::Spawn()
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{
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Precache();
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m_iId = WEAPON_SATCHEL;
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SET_MODEL( ENT( pev ), "models/w_satchel.mdl" );
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SET_MODEL( ENT( pev ), "models/bitch/hassassin.mdl" );
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m_iDefaultAmmo = SATCHEL_DEFAULT_GIVE;
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@ -229,7 +230,7 @@ void CSatchel::Precache( void )
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{
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PRECACHE_MODEL( "models/v_satchel.mdl" );
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PRECACHE_MODEL( "models/v_satchel_radio.mdl" );
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PRECACHE_MODEL( "models/w_satchel.mdl" );
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PRECACHE_MODEL( "models/bitch/hassassin.mdl" );
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PRECACHE_MODEL( "models/p_satchel.mdl" );
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PRECACHE_MODEL( "models/p_satchel_radio.mdl" );
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@ -397,6 +398,8 @@ void CSatchel::Throw( void )
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/packdeploy.wav", 1, ATTN_NORM );
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m_chargeReady = 1;
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
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