mirror of https://github.com/FWGS/hlsdk-xash3d
Fix typo.
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@ -989,7 +989,7 @@ float UTIL_Approach( float target, float value, float speed )
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float UTIL_ApproachAngle( float target, float value, float speed )
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float UTIL_ApproachAngle( float target, float value, float speed )
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{
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{
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target = UTIL_AngleMod( target );
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target = UTIL_AngleMod( target );
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value = UTIL_AngleMod( target );
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value = UTIL_AngleMod( value );
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float delta = target - value;
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float delta = target - value;
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