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https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
Fix DLLEXPORT macro and move it's defination to separate file
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f2ea272c02
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@ -99,11 +99,6 @@ HUD_GetStudioModelInterface
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Export this function for the engine to use the studio renderer class to render objects.
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====================
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*/
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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extern "C" int DLLEXPORT HUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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{
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if ( version != STUDIO_INTERFACE_VERSION )
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@ -972,7 +972,7 @@ HUD_GetStudioModelInterface
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Export this function for the engine to use the studio renderer class to render objects.
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====================
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*/
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#define DLLEXPORT __declspec( dllexport )
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extern "C" int DLLEXPORT HUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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{
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if ( version != STUDIO_INTERFACE_VERSION )
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@ -29,13 +29,6 @@ extern "C"
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#include <string.h>
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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cl_enginefunc_t gEngfuncs;
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CHud gHUD;
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mobile_engfuncs_t *gMobileEngfuncs = NULL;
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@ -31,13 +31,14 @@ typedef float vec_t;
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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#include "util_vector.h"
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#define EXPORT _declspec( dllexport )
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#include "../engine/cdll_int.h"
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#include "../dlls/cdll_dll.h"
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#ifndef __MSC_VER
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#define _cdecl
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#endif
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#include "exportdef.h"
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#include <string.h>
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extern cl_enginefunc_t gEngfuncs;
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@ -15,7 +15,7 @@
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//
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// cl_util.h
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//
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#include "exportdef.h"
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#include "cvardef.h"
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#ifndef TRUE
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@ -18,12 +18,6 @@
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#include "demo_api.h"
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#include <memory.h>
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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int g_demosniper = 0;
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int g_demosniperdamage = 0;
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float g_demosniperorg[3];
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@ -104,4 +98,4 @@ void DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer )
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gEngfuncs.Con_DPrintf( "Unknown demo buffer type, skipping.\n" );
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break;
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}
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}
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}
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@ -20,12 +20,6 @@
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#include "pmtrace.h"
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#include "pm_shared.h"
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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void Game_AddObjects( void );
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@ -9,17 +9,11 @@
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#define HUD_IFACEH
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#pragma once
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#ifdef _WIN32
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#define EXPORT _declspec( dllexport )
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#define _DLLEXPORT __declspec( dllexport )
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#else
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#define EXPORT
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#define _DLLEXPORT
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#endif
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#include "exportdef.h"
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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#include "wrect.h"
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#include "../engine/cdll_int.h"
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extern cl_enginefunc_t gEngfuncs;
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#endif
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#endif
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@ -17,9 +17,7 @@
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#define ROLL 2
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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typedef struct point_s{
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int x;
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int y;
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@ -17,12 +17,6 @@
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#include "cl_entity.h"
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#include "triangleapi.h"
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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extern "C"
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{
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void DLLEXPORT HUD_DrawNormalTriangles( void );
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@ -125,4 +119,4 @@ void DLLEXPORT HUD_DrawTransparentTriangles( void )
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#if defined( TEST_IT )
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// Draw_Triangles();
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#endif
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}
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}
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28
dlls/cbase.h
28
dlls/cbase.h
@ -51,11 +51,7 @@ CBaseEntity
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// C functions for external declarations that call the appropriate C++ methods
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#ifdef _WIN32
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#define EXPORT _declspec( dllexport )
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#else
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#define EXPORT /* */
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#endif
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#include "exportdef.h"
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extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
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extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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@ -373,15 +369,15 @@ public:
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#else
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#define SetThink( a ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (a)
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#define SetTouch( a ) m_pfnTouch = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (a)
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#define SetUse( a ) m_pfnUse = static_cast <void (CBaseEntity::*)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )> (a)
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#define SetBlocked( a ) m_pfnBlocked = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (a)
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#define ResetThink( ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (NULL)
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#define ResetTouch( ) m_pfnTouch = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (NULL)
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#define ResetUse( ) m_pfnUse = static_cast <void (CBaseEntity::*)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )> (NULL)
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#define ResetBlocked( ) m_pfnBlocked = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (NULL)
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#define SetThink( a ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (a)
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#define SetTouch( a ) m_pfnTouch = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (a)
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#define SetUse( a ) m_pfnUse = static_cast <void (CBaseEntity::*)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )> (a)
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#define SetBlocked( a ) m_pfnBlocked = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (a)
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#define ResetThink( ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (NULL)
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#define ResetTouch( ) m_pfnTouch = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (NULL)
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#define ResetUse( ) m_pfnUse = static_cast <void (CBaseEntity::*)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )> (NULL)
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#define ResetBlocked( ) m_pfnBlocked = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (NULL)
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#endif
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@ -557,8 +553,8 @@ public:
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// the button will be allowed to operate. Otherwise, it will be
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// deactivated.
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};
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#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast <void (CBaseToggle::*)(void)> (a)
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#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast <void (CBaseToggle::*)(void)> (a)
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// people gib if their health is <= this at the time of death
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18
dlls/exportdef.h
Normal file
18
dlls/exportdef.h
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@ -0,0 +1,18 @@
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#ifndef EXPORTDEF_H
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#define EXPORTDEF_H
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#if defined _WIN32 || defined __CYGWIN__
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#ifdef __GNUC__
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#define EXPORT __attribute__ ((dllexport))
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#else
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#define EXPORT __declspec(dllexport) // Note: actually gcc seems to also supports this syntax.
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#endif
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#else
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#if __GNUC__ >= 4
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#define EXPORT __attribute__ ((visibility ("default")))
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#else
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#define EXPORT
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#endif
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#endif
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#define DLLEXPORT EXPORT
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#define _DLLEXPORT EXPORT
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#endif // EXPORTDEF_H
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@ -47,7 +47,10 @@ BOOL WINAPI DllMain(
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return TRUE;
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}
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void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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extern "C" void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) __attribute__((__stdcall__)) ;
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extern "C" void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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{
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memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
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gpGlobals = pGlobals;
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15
dlls/util.h
15
dlls/util.h
@ -27,9 +27,9 @@
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#include "physcallback.h"
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#endif
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#include <string.h>
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#include <ctype.h>
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#include <string.h>
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#include <ctype.h>
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inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file
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extern globalvars_t *gpGlobals;
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@ -92,13 +92,8 @@ typedef int BOOL;
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// This is the glue that hooks .MAP entity class names to our CPP classes
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// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress()
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// The function is used to intialize / allocate the object for the entity
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#ifdef _WIN32
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \
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extern "C" _declspec( dllexport ) void mapClassName( entvars_t *pev ); \
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void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
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#else
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
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#endif
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" EXPORT void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
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//
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