mirror of https://github.com/FWGS/hlsdk-xash3d
Refactoring
This commit is contained in:
parent
2ddd855690
commit
b8d5f9fc39
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@ -869,12 +869,7 @@ void ParmsNewLevel( void )
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{
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pSaveData->connectionCount = BuildChangeList( pSaveData->levelList, MAX_LEVEL_CONNECTIONS );
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}
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else
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if( mp_coop.value )
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{
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COOP_ClearData();
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g_WeaponList.Clear();
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}
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}
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@ -888,13 +883,6 @@ void ParmsChangeLevel( void )
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{
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pSaveData->connectionCount = BuildChangeList( pSaveData->levelList, MAX_LEVEL_CONNECTIONS );
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}
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else
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if( mp_coop.value )
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{
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COOP_ClearData();
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g_WeaponList.Clear();
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}
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}
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311
dlls/coop.cpp
311
dlls/coop.cpp
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@ -5,22 +5,66 @@
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#include "coop_util.h"
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#include "gravgunmod.h"
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static float msglimittime1, msglimittime2;
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bool g_fPause;
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// offset for all maps relative to current map
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struct GGMMapState
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{
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struct GGMMapState *pNext;
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char szMapName[32];
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Vector vecOffset;
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struct GGMCheckpoint {
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char szDisplayName[32];
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float flTime;
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struct GGMPosition pos;
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} rgCheckpoints[5];
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};
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struct GGMLandmarkTransition {
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char szSourceMap[32];
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char szTargetMap[32];
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char szLandmarkName[32];
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Vector vecLandmark;
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bool fTriggerUsed;
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bool fSavedPos;
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struct GGMPosition pos;
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};
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struct COOPState
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{
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// will be saved
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struct COOPPersist
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{
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// weapon list
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char rgszWeapons[64][256];
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int iWeaponCount;
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// data for spawnpoint
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struct GGMPosition savedPos;
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bool fSaved;
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} p;
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struct GGMMapState *pMapStates;
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struct GGMMapState *pCurrentMap;
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// translate GGMMapState during changelevel
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struct GGMLandmarkTransition landmarkTransition;
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int iVote;
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float flMsgLimit1, flMsgLimit2;
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} g_CoopState;
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cvar_t mp_coop = { "mp_coop", "0", FCVAR_SERVER };
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cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER };
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cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER };
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cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER };
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cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER };
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cvar_t mp_skipdefaults = { "mp_skipdefaults", "0", FCVAR_SERVER };
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cvar_t mp_coop_strongcheckpoints = { "mp_coop_strongcheckpoints", "0", FCVAR_SERVER };
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cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER };
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cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER };
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cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER };
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cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER };
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cvar_t sentences_txt = { "sentences_txt", "sound/sentences.txt", FCVAR_SERVER };
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void COOP_CheckpointMenu( CBasePlayer *pPlayer );
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edict_t *COOP_FindLandmark( const char *pLandmarkName )
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{
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@ -74,9 +118,9 @@ void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsi
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void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... )
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{
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if( gpGlobals->time < msglimittime1 )
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if( gpGlobals->time < g_CoopState.flMsgLimit1 )
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return;
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msglimittime1 = gpGlobals->time + 0.4;
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g_CoopState.flMsgLimit1 = gpGlobals->time + 0.4;
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hudtextparms_t params;
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params.x = x, params.y = y;
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@ -108,9 +152,9 @@ void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned
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void UTIL_CoopPrintMessage( const char *format, ... )
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{
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if( gpGlobals->time < msglimittime2 )
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if( gpGlobals->time < g_CoopState.flMsgLimit2 )
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return;
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msglimittime2 = gpGlobals->time + 0.4;
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g_CoopState.flMsgLimit2 = gpGlobals->time + 0.4;
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va_list argptr;
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char string[256] = "^2";
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@ -265,59 +309,43 @@ bool UTIL_CoopIsBadPlayer( CBaseEntity *plr )
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return false;
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}
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bool g_fPause;
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void COOP_ClearData( void )
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// Collect all weapons tat player touchet in coop ant give to all players at spawn
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void COOP_ClearWeaponList( void )
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{
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g_fPause = false;
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msglimittime1 = msglimittime2 = 0;
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g_CoopState.p.iWeaponCount = 0;
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}
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void COOP_ApplyData( void )
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void COOP_GiveDefaultWeapons(CBasePlayer *pPlayer)
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{
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ALERT( at_console, "^2CoopApplyData()\n" );
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msglimittime1 = msglimittime2 = 0;
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g_fPause = false;
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for(int i = 0; i < g_CoopState.p.iWeaponCount;i++)
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pPlayer->GiveNamedItem(g_CoopState.p.rgszWeapons[i]);
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}
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// use this to translate GGMMapOffset during changelevel
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struct GGMLandmarkTransition
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void COOP_AddDefaultWeapon( const char *classname )
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{
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char szSourceMap[32];
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char szTargetMap[32];
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char szLandmarkName[32];
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Vector vecLandmark;
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bool fTriggerUsed;
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bool fSavedPos;
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struct GGMPosition pos;
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};
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int i;
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//if( !strcmp( classname, "item_suit") )
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//return;
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struct GGMCheckpoint
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{
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char szDisplayName[32];
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float flTime;
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struct GGMPosition pos;
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};
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if( !strcmp( classname, "item_healthkit") )
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return;
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// offset for all maps relative to current map
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struct GGMMapState
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{
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struct GGMMapState *pNext;
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char szMapName[32];
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Vector vecOffset;
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struct GGMCheckpoint rgCheckpoints[5];
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};
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for(i = 0; i < g_CoopState.p.iWeaponCount;i++)
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if(!strcmp(g_CoopState.p.rgszWeapons[i], classname))
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return;
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strcpy(g_CoopState.p.rgszWeapons[g_CoopState.p.iWeaponCount++], classname);
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for( int i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
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GGMMapState *g_pMapStates;
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GGMMapState *g_pCurrentMap;
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GGMLandmarkTransition g_landmarkTransition;
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struct GGMCoopState
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{
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struct GGMPosition savedPos;
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bool fSaved;
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} g_CoopState;
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edict_t *COOP_FindLandmark( const char *pLandmarkName );
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// broadcast to active players
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if( plr && plr->pev->modelindex )
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plr->GiveNamedItem( classname );
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}
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}
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void COOP_MarkTriggers( void )
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{
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@ -326,9 +354,10 @@ void COOP_MarkTriggers( void )
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while( pTrigger = UTIL_FindEntityByClassname( pTrigger, "trigger_changelevel" ) )
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{
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struct COOPChangelevelData *pData = COOP_GetTriggerData( pTrigger );
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pData->fIsBack = !strcmp( pData->pszMapName, g_landmarkTransition.szSourceMap );
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// if( gpGlobals->startspot && STRING(gpGlobals->startspot) && !strcmp(STRING(gpGlobals->startspot), m_szLandmarkName) )
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// m_coopData.fIsBack = true;
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pData->fIsBack = !strcmp( pData->pszMapName, g_CoopState.landmarkTransition.szSourceMap );
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//pData->fIsBack = false;
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//if( gpGlobals->startspot && STRING(gpGlobals->startspot) && !strcmp(STRING(gpGlobals->startspot), g_CoopState.landmarkTransition.szLandmarkName) )
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//pData->fIsBack = true;
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pTrigger->pev->renderamt = 127;
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pTrigger->pev->effects &= ~EF_NODRAW;
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@ -346,88 +375,91 @@ bool COOP_ProcessTransition( void )
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bool fAddCurrent = true;
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edict_t *landmark;
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g_CoopState.savedPos = g_landmarkTransition.pos;
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g_CoopState.fSaved = g_landmarkTransition.fSavedPos;
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g_CoopState.p.savedPos = g_CoopState.landmarkTransition.pos;
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g_CoopState.p.fSaved = g_CoopState.landmarkTransition.fSavedPos;
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if( !mp_coop.value )
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return false;
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if( !g_landmarkTransition.szLandmarkName[0] )
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if( !g_CoopState.landmarkTransition.szLandmarkName[0] )
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return false;
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if( strcmp( g_landmarkTransition.szTargetMap, STRING(gpGlobals->mapname) ) )
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if( strcmp( g_CoopState.landmarkTransition.szTargetMap, STRING(gpGlobals->mapname) ) )
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return false;
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landmark = COOP_FindLandmark( g_landmarkTransition.szLandmarkName );
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landmark = COOP_FindLandmark( g_CoopState.landmarkTransition.szLandmarkName );
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if( !landmark )
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return false;
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Vector &lm = landmark->v.origin;
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for( struct GGMMapState *pMapState = g_pMapStates; pMapState; pMapState = pMapState->pNext )
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for( struct GGMMapState *pMapState = g_CoopState.pMapStates; pMapState; pMapState = pMapState->pNext )
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{
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if( !strcmp( pMapState->szMapName, STRING(gpGlobals->mapname) ) )
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{
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pMapState->vecOffset = Vector( 0, 0, 0 );
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fAddCurrent = false;
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g_pCurrentMap = pMapState;
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g_CoopState.pCurrentMap = pMapState;
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continue;
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}
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pMapState->vecOffset = pMapState->vecOffset - g_landmarkTransition.vecLandmark + lm;
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pMapState->vecOffset = pMapState->vecOffset - g_CoopState.landmarkTransition.vecLandmark + lm;
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}
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if( fAddCurrent )
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{
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GGMMapState *pNewState = (GGMMapState *)calloc(1, sizeof( struct GGMMapState ) );
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pNewState->pNext = g_pMapStates;
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pNewState->pNext = g_CoopState.pMapStates;
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pNewState->vecOffset = Vector(0, 0, 0);
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strncpy(pNewState->szMapName, STRING(gpGlobals->mapname), 31);
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g_pMapStates = g_pCurrentMap = pNewState;
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g_CoopState.pMapStates = g_CoopState.pCurrentMap = pNewState;
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}
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return true;
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}
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void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot, Vector vecLandmarkOffset, struct GGMPosition *pPos )
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{
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strncpy(g_landmarkTransition.szSourceMap, STRING(gpGlobals->mapname), 31 );
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strncpy(g_landmarkTransition.szTargetMap, szNextMap, 31 );
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strncpy(g_landmarkTransition.szLandmarkName, szNextSpot, 31 );
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g_landmarkTransition.vecLandmark = vecLandmarkOffset;
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strncpy(g_CoopState.landmarkTransition.szSourceMap, STRING(gpGlobals->mapname), 31 );
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strncpy(g_CoopState.landmarkTransition.szTargetMap, szNextMap, 31 );
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strncpy(g_CoopState.landmarkTransition.szLandmarkName, szNextSpot, 31 );
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g_CoopState.landmarkTransition.vecLandmark = vecLandmarkOffset;
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if( pPos )
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{
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g_landmarkTransition.pos = *pPos;
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g_landmarkTransition.fSavedPos = true;
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g_CoopState.landmarkTransition.pos = *pPos;
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g_CoopState.landmarkTransition.fSavedPos = true;
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}
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}
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void COOP_ServerActivate( void )
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{
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memset( &g_CoopState, 0, sizeof( g_CoopState ) );
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memset( &g_CoopState.p.savedPos, 0, sizeof( struct GGMPosition ) );
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g_CoopState.p.fSaved = false;
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if( !mp_coop.value )
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return;
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COOP_MarkTriggers();
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if( !COOP_ProcessTransition() )
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{
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ALERT( at_console, "Transition failed, new game started\n");
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while( g_pMapStates )
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while( g_CoopState.pMapStates )
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{
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GGMMapState *pMapState = g_pMapStates;
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g_pMapStates = pMapState->pNext;
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GGMMapState *pMapState = g_CoopState.pMapStates;
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g_CoopState.pMapStates = pMapState->pNext;
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free( pMapState );
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}
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GGMMapState *pNewState = (GGMMapState *)calloc(1, sizeof( struct GGMMapState ) );
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pNewState->pNext = g_pMapStates;
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pNewState->pNext = g_CoopState.pMapStates;
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pNewState->vecOffset = Vector(0, 0, 0);
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strncpy(pNewState->szMapName, STRING(gpGlobals->mapname), 31);
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g_pMapStates = g_pCurrentMap = pNewState;
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if( mp_coop.value )
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COOP_ClearData();
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g_CoopState.pMapStates = g_CoopState.pCurrentMap = pNewState;
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GGM_ClearLists();
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g_WeaponList.Clear();
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COOP_ClearWeaponList();
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}
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else if( mp_coop.value ) COOP_ApplyData();
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g_fPause = false;
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g_CoopState.flMsgLimit1 = g_CoopState.flMsgLimit2 = 0;
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if( mp_coop.value )
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{
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for( int i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
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@ -441,20 +473,29 @@ void COOP_ServerActivate( void )
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//plr->Spawn();
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}
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}
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if( g_CoopState.fSaved && mp_coop_checkpoints.value )
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if( g_CoopState.p.fSaved && mp_coop_checkpoints.value )
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{
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memmove( &g_pCurrentMap->rgCheckpoints[1], &g_pCurrentMap->rgCheckpoints[0], sizeof ( g_pCurrentMap->rgCheckpoints[0] ) * 3 );
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g_pCurrentMap->rgCheckpoints[0].flTime = gpGlobals->time;
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snprintf( g_pCurrentMap->rgCheckpoints[0].szDisplayName, 31, "From %s", g_landmarkTransition.szSourceMap );
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g_pCurrentMap->rgCheckpoints[0].pos = g_CoopState.savedPos;
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memmove( &g_CoopState.pCurrentMap->rgCheckpoints[1], &g_CoopState.pCurrentMap->rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->rgCheckpoints[0] ) * 3 );
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g_CoopState.pCurrentMap->rgCheckpoints[0].flTime = gpGlobals->time;
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snprintf( g_CoopState.pCurrentMap->rgCheckpoints[0].szDisplayName, 31, "From %s", g_CoopState.landmarkTransition.szSourceMap );
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g_CoopState.pCurrentMap->rgCheckpoints[0].pos = g_CoopState.p.savedPos;
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}
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}
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memset( &g_landmarkTransition, 0, sizeof( GGMLandmarkTransition ) );
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memset( &g_CoopState.landmarkTransition, 0, sizeof( struct GGMLandmarkTransition ) );
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}
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bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char *pszMapName )
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{
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for( GGMMapState *pOffset = g_pMapStates; pOffset; pOffset = pOffset->pNext )
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if( !mp_coop.value )
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{
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if( !strcmp( STRING( gpGlobals->mapname ), pszMapName ) )
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{
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*pvecNewOrigin = vecOrigin;
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return true;
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}
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return false;
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}
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for( GGMMapState *pOffset = g_CoopState.pMapStates; pOffset; pOffset = pOffset->pNext )
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{
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if( !strcmp( pOffset->szMapName, pszMapName ) )
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{
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@ -466,8 +507,6 @@ bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char
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return false;
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}
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int g_iVote;
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// Show to all spawned players: voting, etc..
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class GlobalVote
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{
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@ -501,7 +540,7 @@ void GlobalVote::Process( CBasePlayer *pPlayer, int imenu )
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//g_GlobalVote.m_flTime = gpGlobals->time;
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switch( g_iVote )
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switch( g_CoopState.iVote )
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{
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case 1: // touch blue trigger
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m_iVoteCount++;
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@ -524,16 +563,16 @@ void GlobalVote::Process( CBasePlayer *pPlayer, int imenu )
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m_iConfirm--;
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if( pPlayer == m_pPlayer )
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{
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m_iConfirm -= 100; // player mistake
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g_iVote = 0;
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m_iConfirm = -10; // player mistake
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g_CoopState.iVote = 0;
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}
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}
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if( imenu == 2 )
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{
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m_iBanCount++;
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if( m_iBanCount >= 2 && m_iConfirm > -50 )
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if( m_iBanCount >= 2 && m_iConfirm > -9 )
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UTIL_CoopKickPlayer( m_pPlayer );
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g_iVote = 0;
|
||||
g_CoopState.iVote = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -567,7 +606,7 @@ void GlobalVote::ShowGlobalMenu( const char *title, int count, const char **menu
|
|||
|
||||
void GlobalVote::ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname )
|
||||
{
|
||||
g_iVote = 1;
|
||||
g_CoopState.iVote = 1;
|
||||
m_flTime = gpGlobals->time;
|
||||
m_pTrigger = trigger;
|
||||
m_pPlayer = pPlayer;
|
||||
|
@ -587,10 +626,10 @@ void COOP_NewCheckpoint( entvars_t *pevPlayer )
|
|||
{
|
||||
if( !pevPlayer->netname || pevPlayer->health <= 0 )
|
||||
return;
|
||||
memmove( &g_pCurrentMap->rgCheckpoints[1], &g_pCurrentMap->rgCheckpoints[0], sizeof ( g_pCurrentMap->rgCheckpoints[0] ) * 3 );
|
||||
g_pCurrentMap->rgCheckpoints[0].flTime = gpGlobals->time;
|
||||
snprintf( g_pCurrentMap->rgCheckpoints[0].szDisplayName, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) );
|
||||
GGM_SavePosition( (CBasePlayer*)CBaseEntity::Instance( pevPlayer ), &g_pCurrentMap->rgCheckpoints[0].pos );
|
||||
memmove( &g_CoopState.pCurrentMap->rgCheckpoints[1], &g_CoopState.pCurrentMap->rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->rgCheckpoints[0] ) * 3 );
|
||||
g_CoopState.pCurrentMap->rgCheckpoints[0].flTime = gpGlobals->time;
|
||||
snprintf( g_CoopState.pCurrentMap->rgCheckpoints[0].szDisplayName, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) );
|
||||
GGM_SavePosition( (CBasePlayer*)CBaseEntity::Instance( pevPlayer ), &g_CoopState.pCurrentMap->rgCheckpoints[0].pos );
|
||||
UTIL_CoopPrintMessage("New checkpoint by %s!\n", STRING( pevPlayer->netname ) );
|
||||
}
|
||||
|
||||
|
@ -608,7 +647,7 @@ bool COOP_PlayerDeath( CBasePlayer *pPlayer )
|
|||
// if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT )
|
||||
// return true;
|
||||
|
||||
if( g_pCurrentMap->rgCheckpoints[0].flTime )
|
||||
if( g_CoopState.pCurrentMap->rgCheckpoints[0].flTime )
|
||||
{
|
||||
COOP_CheckpointMenu( pPlayer );
|
||||
st_fSkipNext = true;
|
||||
|
@ -620,9 +659,9 @@ bool COOP_PlayerDeath( CBasePlayer *pPlayer )
|
|||
|
||||
bool COOP_SetDefaultSpawnPosition( CBasePlayer *pPlayer )
|
||||
{
|
||||
if( !g_CoopState.fSaved )
|
||||
if( !g_CoopState.p.fSaved )
|
||||
return false;
|
||||
return GGM_RestorePosition( pPlayer, &g_CoopState.savedPos );
|
||||
return GGM_RestorePosition( pPlayer, &g_CoopState.p.savedPos );
|
||||
}
|
||||
|
||||
CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
|
||||
|
@ -657,47 +696,9 @@ CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
|
|||
|
||||
|
||||
|
||||
// Collect all weapons tat player touchet in coop ant give to all players at spawn
|
||||
|
||||
CWeaponList g_WeaponList;
|
||||
|
||||
void CWeaponList::Clear()
|
||||
{
|
||||
m_iWeapons = 0;
|
||||
}
|
||||
void CWeaponList::GiveToPlayer(CBasePlayer *pPlayer)
|
||||
{
|
||||
for(int i = 0; i < m_iWeapons;i++)
|
||||
pPlayer->GiveNamedItem(weapons[i]);
|
||||
}
|
||||
void CWeaponList::AddWeapon( const char *classname )
|
||||
{
|
||||
int i;
|
||||
|
||||
//if( !strcmp( classname, "item_suit") )
|
||||
//return;
|
||||
|
||||
if( !strcmp( classname, "item_healthkit") )
|
||||
return;
|
||||
|
||||
for(i = 0; i < m_iWeapons;i++)
|
||||
if(!strcmp(weapons[i], classname))
|
||||
return;
|
||||
strcpy(weapons[m_iWeapons++], classname);
|
||||
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||||
{
|
||||
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
|
||||
|
||||
// broadcast to active players
|
||||
if( plr && plr->pev->modelindex )
|
||||
plr->GiveNamedItem( classname );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void COOP_ResetVote( void )
|
||||
{
|
||||
g_iVote = 0;
|
||||
g_CoopState.iVote = 0;
|
||||
g_GlobalVote.m_iConfirm = 0;
|
||||
g_GlobalVote.m_iBanCount = 0;
|
||||
g_GlobalVote.m_flTime = gpGlobals->time;
|
||||
|
@ -712,7 +713,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
|
|||
if( mp_coop_strongcheckpoints.value )
|
||||
{
|
||||
// do not allow go back if there are checkpoints, but not near changelevel
|
||||
if( g_pCurrentMap->rgCheckpoints[0].flTime && (g_pCurrentMap->rgCheckpoints[0].pos.vecOrigin - VecBModelOrigin(pTrigger->pev)).Length() > 150 )
|
||||
if( g_CoopState.pCurrentMap->rgCheckpoints[0].flTime && (g_CoopState.pCurrentMap->rgCheckpoints[0].pos.vecOrigin - VecBModelOrigin(pTrigger->pev)).Length() > 150 )
|
||||
{
|
||||
COOP_ResetVote();
|
||||
//UTIL_CoopPlayerMessage( pActivator, 1, 5, 0xFF0000FF, 0xFF0000FF, 0, 0.7, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!");
|
||||
|
@ -723,7 +724,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
|
|||
//return;
|
||||
}
|
||||
|
||||
if( g_iVote != 1 )
|
||||
if( g_CoopState.iVote != 1 )
|
||||
{
|
||||
if( !UTIL_CoopIsBadPlayer( pActivator ) )
|
||||
{
|
||||
|
@ -758,7 +759,7 @@ void COOP_CheckpointMenu( CBasePlayer *pPlayer )
|
|||
if( !mp_coop_checkpoints.value )
|
||||
return;
|
||||
|
||||
if( !g_pCurrentMap )
|
||||
if( !g_CoopState.pCurrentMap )
|
||||
return;
|
||||
|
||||
GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New("Select checkpoint", false);
|
||||
|
@ -768,11 +769,11 @@ void COOP_CheckpointMenu( CBasePlayer *pPlayer )
|
|||
else
|
||||
m.Add("New checkpoint", "newcheckpoint");
|
||||
|
||||
for( i = 1; g_pCurrentMap->rgCheckpoints[i-1].flTime; i++ )
|
||||
for( i = 1; g_CoopState.pCurrentMap->rgCheckpoints[i-1].flTime; i++ )
|
||||
{
|
||||
char cmd[32];
|
||||
sprintf(cmd, "loadcheckpoint %d", i-1 );
|
||||
m.Add(g_pCurrentMap->rgCheckpoints[i-1].szDisplayName, cmd);
|
||||
m.Add(g_CoopState.pCurrentMap->rgCheckpoints[i-1].szDisplayName, cmd);
|
||||
}
|
||||
|
||||
m.Show();
|
||||
|
@ -797,7 +798,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
|
|||
{
|
||||
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
|
||||
return false;
|
||||
if( mp_coop_checkpoints.value && g_pCurrentMap && g_pCurrentMap->rgCheckpoints[0].szDisplayName[0] )
|
||||
if( mp_coop_checkpoints.value && g_CoopState.pCurrentMap && g_CoopState.pCurrentMap->rgCheckpoints[0].szDisplayName[0] )
|
||||
COOP_CheckpointMenu( pPlayer );
|
||||
else
|
||||
{
|
||||
|
@ -852,7 +853,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
|
|||
return false;
|
||||
if( pPlayer->m_ggm.iState != STATE_SPAWNED || pPlayer->pev->health < 1 )
|
||||
UTIL_SpawnPlayer( pPlayer );
|
||||
GGM_RestorePosition( pPlayer, &g_pCurrentMap->rgCheckpoints[i].pos );
|
||||
GGM_RestorePosition( pPlayer, &g_CoopState.pCurrentMap->rgCheckpoints[i].pos );
|
||||
return true;
|
||||
}
|
||||
else if( FStrEq( pcmd, "newcheckpoint") )
|
||||
|
@ -888,13 +889,11 @@ void COOP_RegisterCVars()
|
|||
{
|
||||
CVAR_REGISTER( &mp_coop );
|
||||
CVAR_REGISTER( &mp_coop_nofriendlyfire );
|
||||
CVAR_REGISTER( &mp_unduck );
|
||||
|
||||
CVAR_REGISTER( &mp_semclip );
|
||||
CVAR_REGISTER( &mp_coop_reconnect_hack );
|
||||
CVAR_REGISTER( &mp_coop_noangry );
|
||||
CVAR_REGISTER( &mp_spectator );
|
||||
CVAR_REGISTER( &mp_coop_checkpoints );
|
||||
CVAR_REGISTER( &mp_skipdefaults );
|
||||
CVAR_REGISTER( &mp_coop_strongcheckpoints );
|
||||
|
||||
CVAR_REGISTER( &sentences_txt );
|
||||
|
|
|
@ -1,15 +1,12 @@
|
|||
#ifndef COOP_UTIL_H
|
||||
#define COOP_UTIL_H
|
||||
#include "gravgunmod.h"
|
||||
extern cvar_t mp_gravgun_players;
|
||||
extern cvar_t mp_coop;
|
||||
extern cvar_t mp_coop_nofriendlyfire;
|
||||
extern cvar_t mp_coop_checkpoints;
|
||||
extern cvar_t mp_skipdefaults;
|
||||
extern cvar_t mp_coop_strongcheckpoints;
|
||||
|
||||
|
||||
extern cvar_t mp_unduck;
|
||||
extern cvar_t mp_semclip;
|
||||
extern cvar_t mp_coop_reconnect_hack;
|
||||
extern cvar_t mp_coop_noangry;
|
||||
|
@ -21,6 +18,7 @@ extern cvar_t materials_txt;
|
|||
extern bool g_fSavedDuck;
|
||||
extern bool g_fPause;
|
||||
|
||||
// triggers.cpp, CChangeLevel
|
||||
struct COOPChangelevelData
|
||||
{
|
||||
bool fIsBack;
|
||||
|
@ -38,9 +36,6 @@ void UTIL_CleanSpawnPoint( Vector origin, float radius );
|
|||
char *UTIL_CoopPlayerName( CBaseEntity *pPlayer );
|
||||
|
||||
bool COOP_SetDefaultSpawnPosition( CBasePlayer *pPlayer );
|
||||
Vector COOP_FixupSpawnPoint( Vector vecOrigin, bool fDuck );
|
||||
void COOP_ClearData( void );
|
||||
void COOP_ApplyData( void );
|
||||
void UTIL_CoopPrintMessage( const char *format, ... );
|
||||
void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... );
|
||||
void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... );
|
||||
|
@ -53,25 +48,12 @@ void COOP_ResetVote( void );
|
|||
void COOP_ServerActivate( void );
|
||||
bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char *pszMapName );
|
||||
class CBasePlayer;
|
||||
void UTIL_CoopKickPlayer(CBaseEntity *pPlayer);
|
||||
bool UTIL_CoopIsBadPlayer( CBaseEntity *plr );
|
||||
void COOP_NewCheckpoint( entvars_t *pevPlayer );
|
||||
CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer);
|
||||
void UTIL_SpawnPlayer( CBasePlayer *pPlayer );
|
||||
void UTIL_BecomeSpectator( CBasePlayer *pPlayer );
|
||||
void COOP_CheckpointMenu( CBasePlayer *pPlayer );
|
||||
extern int g_iVote;
|
||||
class CWeaponList
|
||||
{
|
||||
char weapons[64][256];
|
||||
int m_iWeapons;
|
||||
public:
|
||||
void AddWeapon( const char *classname );
|
||||
void GiveToPlayer(CBasePlayer *pPlayer);
|
||||
void Clear();
|
||||
};
|
||||
|
||||
extern CWeaponList g_WeaponList;
|
||||
void COOP_GiveDefaultWeapons( CBasePlayer *pPlayer );
|
||||
void COOP_AddDefaultWeapon( const char *pszClassName );
|
||||
|
||||
struct COOPChangelevelData *COOP_GetTriggerData( CBaseEntity *pTrigger );
|
||||
#endif // COOP_UTIL_H
|
||||
|
|
|
@ -22,6 +22,9 @@ cvar_t cvar_gibtime = { "mp_gibtime","250", FCVAR_SERVER };
|
|||
cvar_t cvar_hgibcount = { "mp_hgibcount","12", FCVAR_SERVER };
|
||||
cvar_t cvar_agibcount = { "mp_agibcount","8", FCVAR_SERVER };
|
||||
cvar_t mp_gravgun_players = { "mp_gravgun_players", "0", FCVAR_SERVER };
|
||||
cvar_t mp_skipdefaults = { "mp_skipdefaults", "0", FCVAR_SERVER };
|
||||
cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER };
|
||||
cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER };
|
||||
|
||||
cvar_t mp_fixhornetbug = { "mp_fixhornetbug", "0", FCVAR_SERVER };
|
||||
cvar_t mp_fixsavetime = { "mp_fixsavetime", "0", FCVAR_SERVER };
|
||||
|
@ -2230,6 +2233,9 @@ void GGM_RegisterCVars( void )
|
|||
CVAR_REGISTER( &mp_enttools_checkmodels );
|
||||
CVAR_REGISTER( &mp_errormdl );
|
||||
CVAR_REGISTER( &mp_errormdlpath );
|
||||
CVAR_REGISTER( &mp_unduck );
|
||||
CVAR_REGISTER( &mp_skipdefaults );
|
||||
CVAR_REGISTER( &mp_spectator );
|
||||
|
||||
g_engfuncs.pfnAddServerCommand( "ent_rungc", Ent_RunGC_f );
|
||||
g_engfuncs.pfnAddServerCommand( "mp_lightstyle", GGM_LightStyle_f );
|
||||
|
|
|
@ -11,6 +11,9 @@ extern cvar_t cvar_allow_bigcock;
|
|||
extern cvar_t cvar_allow_gateofbabylon;
|
||||
extern cvar_t cvar_wresptime;
|
||||
extern cvar_t cvar_iresptime;
|
||||
extern cvar_t mp_gravgun_players;
|
||||
extern cvar_t mp_skipdefaults;
|
||||
extern cvar_t mp_unduck;
|
||||
|
||||
extern cvar_t cvar_gibtime;
|
||||
extern cvar_t cvar_hgibcount;
|
||||
|
|
|
@ -638,7 +638,7 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
|
|||
}
|
||||
else
|
||||
{
|
||||
g_WeaponList.GiveToPlayer(pPlayer);
|
||||
COOP_GiveDefaultWeapons( pPlayer );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -950,7 +950,7 @@ void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller,
|
|||
void CHalfLifeMultiplay::PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon )
|
||||
{
|
||||
if(mp_coop.value)
|
||||
g_WeaponList.AddWeapon(STRING(pWeapon->pev->classname));
|
||||
COOP_AddDefaultWeapon(STRING(pWeapon->pev->classname));
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
@ -1060,7 +1060,7 @@ BOOL CHalfLifeMultiplay::CanHaveItem( CBasePlayer *pPlayer, CItem *pItem )
|
|||
void CHalfLifeMultiplay::PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem )
|
||||
{
|
||||
if(mp_coop.value)
|
||||
g_WeaponList.AddWeapon(STRING(pItem->pev->classname));
|
||||
COOP_AddDefaultWeapon(STRING(pItem->pev->classname));
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
@ -1098,7 +1098,7 @@ void CHalfLifeMultiplay::PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int
|
|||
{
|
||||
|
||||
if(mp_coop.value)
|
||||
g_WeaponList.AddWeapon(szName);
|
||||
COOP_AddDefaultWeapon(szName);
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
|
Loading…
Reference in New Issue