Fix rat's attack sound.

This commit is contained in:
Night Owl 2018-08-18 05:57:15 +05:00
parent 1add096161
commit c00881b4be
1 changed files with 2 additions and 1 deletions

View File

@ -183,7 +183,8 @@ void CRat::HandleAnimEvent( MonsterEvent_t *pEvent )
vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350;
}
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
if( RANDOM_LONG( 0, 2 ) )
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
pev->velocity = vecJumpDir;
m_flNextAttack = gpGlobals->time + 2;