mirror of https://github.com/FWGS/hlsdk-xash3d
Fix rat's attack sound.
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@ -183,7 +183,8 @@ void CRat::HandleAnimEvent( MonsterEvent_t *pEvent )
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vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350;
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vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350;
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}
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}
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
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if( RANDOM_LONG( 0, 2 ) )
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
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pev->velocity = vecJumpDir;
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pev->velocity = vecJumpDir;
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m_flNextAttack = gpGlobals->time + 2;
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m_flNextAttack = gpGlobals->time + 2;
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