Oops. Fix my mistakes.

This commit is contained in:
Night Owl 2016-08-03 02:40:57 +05:00
parent f614c73318
commit d8c8c09d54
2 changed files with 2 additions and 2 deletions

View File

@ -156,7 +156,7 @@ void CGameRules::RefreshSkillData ( void )
gSkillData.gargantuaHealth = GetSkillCvar( "sk_gargantua_health" );
gSkillData.gargantuaDmgSlash = GetSkillCvar( "sk_gargantua_dmg_slash" );
gSkillData.gargantuaDmgFire = GetSkillCvar( "sk_gargantua_dmg_fire" );
gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp ");
gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp" );
// Hassassin
gSkillData.hassassinHealth = GetSkillCvar( "sk_hassassin_health" );

View File

@ -59,7 +59,7 @@ enum
class CGameRules
{
public:
virtual ~CGameRules();
virtual ~CGameRules(){}
virtual void RefreshSkillData( void );// fill skill data struct with proper values
virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc.