Fix blood color and gibs type of some dead monsters (#11)

This commit is contained in:
Roman Chistokhodov 2017-09-29 01:29:07 +03:00 committed by Andrey Akhmichin
parent bec7af2029
commit da8fc767fd
3 changed files with 8 additions and 8 deletions

View File

@ -29,7 +29,7 @@ class CDeadHoundeye : public CBaseMonster
{
public:
void Spawn(void);
int Classify(void) { return CLASS_HUMAN_MILITARY; }
int Classify(void) { return CLASS_ALIEN_MONSTER; }
void KeyValue(KeyValueData *pkvd);
@ -64,7 +64,7 @@ void CDeadHoundeye::Spawn(void)
pev->yaw_speed = 8;
pev->sequence = 0;
pev->body = 1;
m_bloodColor = BLOOD_COLOR_RED;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->sequence = LookupSequence(m_szPoses[m_iPose]);
@ -79,4 +79,4 @@ void CDeadHoundeye::Spawn(void)
pev->health = 8;
MonsterInitDead();
}
}

View File

@ -64,7 +64,7 @@ void CDeadISlave::Spawn(void)
pev->yaw_speed = 8;
pev->sequence = 0;
pev->body = 1;
m_bloodColor = BLOOD_COLOR_RED;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->sequence = LookupSequence(m_szPoses[m_iPose]);
@ -79,4 +79,4 @@ void CDeadISlave::Spawn(void)
pev->health = 8;
MonsterInitDead();
}
}

View File

@ -230,7 +230,7 @@ class CDeadZGrunt : public CBaseMonster
{
public:
void Spawn(void);
int Classify(void) { return CLASS_HUMAN_MILITARY; }
int Classify(void) { return CLASS_ALIEN_MONSTER; }
void KeyValue(KeyValueData *pkvd);
@ -265,7 +265,7 @@ void CDeadZGrunt::Spawn(void)
pev->yaw_speed = 8;
pev->sequence = 0;
pev->body = 1;
m_bloodColor = BLOOD_COLOR_RED;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->sequence = LookupSequence(m_szPoses[m_iPose]);
@ -280,4 +280,4 @@ void CDeadZGrunt::Spawn(void)
pev->health = 8;
MonsterInitDead();
}
}