mirror of https://github.com/FWGS/hlsdk-xash3d
Merge branch 'hlzbot-clean' into hlzbot-random-weapons
This commit is contained in:
commit
ec33a51978
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@ -1,6 +1,6 @@
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#include "bot_common.h"
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const float updateTimesliceDuration = 0.5f;
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const float updateTimesliceDuration = 0.1f;
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int _navAreaCount = 0;
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int _currentIndex = 0;
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@ -142,11 +142,12 @@ static void TextProgressToAllPlayers(const char *message)
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void drawProgressMeter(float progress, char *title)
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{
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char text[256];
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progress *= 70;
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Q_sprintf( text, "%s\n", title );
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char *pProgress = text + Q_strlen( text );
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pProgress[0] = '[';
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for( int i=1; i<71; i++ )
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if( i < progress * 0.7 )
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if( i < progress )
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pProgress[i] = '#';
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else
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pProgress[i] = '_';
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@ -442,7 +443,7 @@ void CHLBot::UpdateAnalyzeAlphaProcess()
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{
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if (AnalyzeAlphaStep() == false)
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{
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drawProgressMeter(50, "Analyzing hiding spots...");
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drawProgressMeter(0.5, "Analyzing hiding spots...");
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StartAnalyzeBetaProcess();
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return;
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}
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@ -482,7 +483,7 @@ void CHLBot::UpdateAnalyzeBetaProcess()
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{
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if (AnalyzeBetaStep() == false)
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{
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drawProgressMeter(100, "Analyzing approach points...");
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drawProgressMeter(0.5, "Analyzing approach points...");
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StartSaveProcess();
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return;
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}
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