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Fix infinite slide in multiplayer.
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@ -3312,8 +3312,8 @@ void PM_Move( struct playermove_s *ppmove, int server )
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pmove->flags &= ~FL_ONGROUND;
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}
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// In single player, reset friction after each movement to FrictionModifier Triggers work still.
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if( !pmove->multiplayer && ( pmove->movetype == MOVETYPE_WALK ) )
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// Reset friction after each movement to FrictionModifier Triggers work still.
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if( pmove->movetype == MOVETYPE_WALK )
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{
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pmove->friction = 1.0f;
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}
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