Remove extra commas and semicolons.

This commit is contained in:
Night Owl 2016-06-25 23:21:01 +05:00
parent 34ec37cc9e
commit fad7aa53d7
17 changed files with 29 additions and 27 deletions

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@ -26,7 +26,7 @@
#include <string.h>
#include <stdio.h>
DECLARE_MESSAGE( m_MOTD, MOTD );
DECLARE_MESSAGE( m_MOTD, MOTD )
int CHudMOTD :: Init( void )
{

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@ -44,7 +44,7 @@ static float flScrollTime = 0; // the time at which the lines next scroll up
static int Y_START = 0;
static int line_height = 0;
DECLARE_MESSAGE( m_SayText, SayText );
DECLARE_MESSAGE( m_SayText, SayText )
int CHudSayText :: Init( void )
{

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@ -38,12 +38,12 @@ int g_iPlayerClass;
//#include "vgui_TeamFortressViewport.h"
DECLARE_COMMAND( m_Scoreboard, ShowScores );
DECLARE_COMMAND( m_Scoreboard, HideScores );
DECLARE_COMMAND( m_Scoreboard, ShowScores )
DECLARE_COMMAND( m_Scoreboard, HideScores )
DECLARE_MESSAGE( m_Scoreboard, ScoreInfo );
DECLARE_MESSAGE( m_Scoreboard, TeamInfo );
DECLARE_MESSAGE( m_Scoreboard, TeamScore );
DECLARE_MESSAGE( m_Scoreboard, ScoreInfo )
DECLARE_MESSAGE( m_Scoreboard, TeamInfo )
DECLARE_MESSAGE( m_Scoreboard, TeamScore )
int CHudScoreboard :: Init( void )
{

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@ -25,7 +25,7 @@
#include "parsemsg.h"
#include "event_api.h"
DECLARE_MESSAGE( m_StatusIcons, StatusIcon );
DECLARE_MESSAGE( m_StatusIcons, StatusIcon )
int CHudStatusIcons::Init( void )
{

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@ -26,8 +26,8 @@
#include <string.h>
#include <stdio.h>
DECLARE_MESSAGE( m_StatusBar, StatusText );
DECLARE_MESSAGE( m_StatusBar, StatusValue );
DECLARE_MESSAGE( m_StatusBar, StatusText )
DECLARE_MESSAGE( m_StatusBar, StatusValue )
#define STATUSBAR_ID_LINE 1

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@ -27,7 +27,7 @@
#include "parsemsg.h"
DECLARE_MESSAGE( m_TextMessage, TextMsg );
DECLARE_MESSAGE( m_TextMessage, TextMsg )
int CHudTextMessage::Init(void)
{
@ -38,7 +38,7 @@ int CHudTextMessage::Init(void)
Reset();
return 1;
};
}
// Searches through the string for any msg names (indicated by a '#')
// any found are looked up in titles.txt and the new message substituted

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@ -36,14 +36,14 @@ int CHudTrain::Init(void)
gHUD.AddHudElem(this);
return 1;
};
}
int CHudTrain::VidInit(void)
{
m_hSprite = 0;
return 1;
};
}
int CHudTrain::Draw(float fTime)
{

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@ -21,7 +21,7 @@ extern "C"
{
void DLLEXPORT HUD_DrawNormalTriangles( void );
void DLLEXPORT HUD_DrawTransparentTriangles( void );
};
}
//#define TEST_IT
#if defined( TEST_IT )

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@ -119,7 +119,7 @@ enum
AMBIENT_SKY, // wind
AMBIENT_SLIME, // never used in quake
AMBIENT_LAVA, // never used in quake
NUM_AMBIENTS, // automatic ambient sounds
NUM_AMBIENTS // automatic ambient sounds
};
//
@ -243,4 +243,4 @@ typedef struct
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
#endif//BSPFILE_H
#endif//BSPFILE_H

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@ -216,7 +216,7 @@ public:
int Save( CSave &save );
int Restore( CRestore &restore );
CUSTOM_SCHEDULES;
CUSTOM_SCHEDULES
static TYPEDESCRIPTION m_SaveData[];
BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time.

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@ -59,7 +59,7 @@ public:
Schedule_t* GetScheduleOfType ( int Type );
void StartTask ( Task_t *pTask );
void RunTask ( Task_t *pTask );
CUSTOM_SCHEDULES;
CUSTOM_SCHEDULES
void Stop( void );
void Move ( float flInterval );

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@ -46,7 +46,8 @@ class CCrossbowBolt : public CBaseEntity
public:
static CCrossbowBolt *BoltCreate( void );
};
LINK_ENTITY_TO_CLASS( crossbow_bolt, CCrossbowBolt );
LINK_ENTITY_TO_CLASS( crossbow_bolt, CCrossbowBolt )
CCrossbowBolt *CCrossbowBolt::BoltCreate( void )
{
@ -557,7 +558,8 @@ class CCrossbowAmmo : public CBasePlayerAmmo
return FALSE;
}
};
LINK_ENTITY_TO_CLASS( ammo_crossbow, CCrossbowAmmo );
LINK_ENTITY_TO_CLASS( ammo_crossbow, CCrossbowAmmo )

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@ -903,7 +903,7 @@ public:
void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker );
};
LINK_ENTITY_TO_CLASS( func_tankmortar, CFuncTankMortar );
LINK_ENTITY_TO_CLASS( func_tankmortar, CFuncTankMortar )
void CFuncTankMortar::KeyValue( KeyValueData *pkvd )
{

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@ -242,7 +242,7 @@ public:
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
CUSTOM_SCHEDULES;
CUSTOM_SCHEDULES
private:
static const char *pAttackHitSounds[];

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@ -80,7 +80,7 @@ public:
void RunTask ( Task_t *pTask );
void DeathSound ( void );
void IdleSound ( void );
CUSTOM_SCHEDULES;
CUSTOM_SCHEDULES
int Save( CSave &save );
int Restore( CRestore &restore );

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@ -57,7 +57,7 @@ public:
int m_iMode;
// -----------------------------
};
LINK_ENTITY_TO_CLASS( monster_cockroach, CRoach );
LINK_ENTITY_TO_CLASS( monster_cockroach, CRoach )
//=========================================================
// ISoundMask - returns a bit mask indicating which types

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@ -71,7 +71,7 @@ void CLaserSpot::Spawn( void )
SET_MODEL(ENT(pev), "sprites/laserdot.spr");
UTIL_SetOrigin( pev, pev->origin );
};
}
//=========================================================
// Suspend- make the laser sight invisible.
@ -97,7 +97,7 @@ void CLaserSpot::Revive( void )
void CLaserSpot::Precache( void )
{
PRECACHE_MODEL("sprites/laserdot.spr");
};
}
LINK_ENTITY_TO_CLASS( rpg_rocket, CRpgRocket )