Remove extra commas and semicolons.

This commit is contained in:
Night Owl 2016-06-25 23:21:01 +05:00
parent 34ec37cc9e
commit fad7aa53d7
17 changed files with 29 additions and 27 deletions

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@ -26,7 +26,7 @@
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
DECLARE_MESSAGE( m_MOTD, MOTD ); DECLARE_MESSAGE( m_MOTD, MOTD )
int CHudMOTD :: Init( void ) int CHudMOTD :: Init( void )
{ {

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@ -44,7 +44,7 @@ static float flScrollTime = 0; // the time at which the lines next scroll up
static int Y_START = 0; static int Y_START = 0;
static int line_height = 0; static int line_height = 0;
DECLARE_MESSAGE( m_SayText, SayText ); DECLARE_MESSAGE( m_SayText, SayText )
int CHudSayText :: Init( void ) int CHudSayText :: Init( void )
{ {

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@ -38,12 +38,12 @@ int g_iPlayerClass;
//#include "vgui_TeamFortressViewport.h" //#include "vgui_TeamFortressViewport.h"
DECLARE_COMMAND( m_Scoreboard, ShowScores ); DECLARE_COMMAND( m_Scoreboard, ShowScores )
DECLARE_COMMAND( m_Scoreboard, HideScores ); DECLARE_COMMAND( m_Scoreboard, HideScores )
DECLARE_MESSAGE( m_Scoreboard, ScoreInfo ); DECLARE_MESSAGE( m_Scoreboard, ScoreInfo )
DECLARE_MESSAGE( m_Scoreboard, TeamInfo ); DECLARE_MESSAGE( m_Scoreboard, TeamInfo )
DECLARE_MESSAGE( m_Scoreboard, TeamScore ); DECLARE_MESSAGE( m_Scoreboard, TeamScore )
int CHudScoreboard :: Init( void ) int CHudScoreboard :: Init( void )
{ {

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@ -25,7 +25,7 @@
#include "parsemsg.h" #include "parsemsg.h"
#include "event_api.h" #include "event_api.h"
DECLARE_MESSAGE( m_StatusIcons, StatusIcon ); DECLARE_MESSAGE( m_StatusIcons, StatusIcon )
int CHudStatusIcons::Init( void ) int CHudStatusIcons::Init( void )
{ {

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@ -26,8 +26,8 @@
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
DECLARE_MESSAGE( m_StatusBar, StatusText ); DECLARE_MESSAGE( m_StatusBar, StatusText )
DECLARE_MESSAGE( m_StatusBar, StatusValue ); DECLARE_MESSAGE( m_StatusBar, StatusValue )
#define STATUSBAR_ID_LINE 1 #define STATUSBAR_ID_LINE 1

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@ -27,7 +27,7 @@
#include "parsemsg.h" #include "parsemsg.h"
DECLARE_MESSAGE( m_TextMessage, TextMsg ); DECLARE_MESSAGE( m_TextMessage, TextMsg )
int CHudTextMessage::Init(void) int CHudTextMessage::Init(void)
{ {
@ -38,7 +38,7 @@ int CHudTextMessage::Init(void)
Reset(); Reset();
return 1; return 1;
}; }
// Searches through the string for any msg names (indicated by a '#') // Searches through the string for any msg names (indicated by a '#')
// any found are looked up in titles.txt and the new message substituted // any found are looked up in titles.txt and the new message substituted

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@ -36,14 +36,14 @@ int CHudTrain::Init(void)
gHUD.AddHudElem(this); gHUD.AddHudElem(this);
return 1; return 1;
}; }
int CHudTrain::VidInit(void) int CHudTrain::VidInit(void)
{ {
m_hSprite = 0; m_hSprite = 0;
return 1; return 1;
}; }
int CHudTrain::Draw(float fTime) int CHudTrain::Draw(float fTime)
{ {

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@ -21,7 +21,7 @@ extern "C"
{ {
void DLLEXPORT HUD_DrawNormalTriangles( void ); void DLLEXPORT HUD_DrawNormalTriangles( void );
void DLLEXPORT HUD_DrawTransparentTriangles( void ); void DLLEXPORT HUD_DrawTransparentTriangles( void );
}; }
//#define TEST_IT //#define TEST_IT
#if defined( TEST_IT ) #if defined( TEST_IT )

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@ -119,7 +119,7 @@ enum
AMBIENT_SKY, // wind AMBIENT_SKY, // wind
AMBIENT_SLIME, // never used in quake AMBIENT_SLIME, // never used in quake
AMBIENT_LAVA, // never used in quake AMBIENT_LAVA, // never used in quake
NUM_AMBIENTS, // automatic ambient sounds NUM_AMBIENTS // automatic ambient sounds
}; };
// //
@ -243,4 +243,4 @@ typedef struct
int lightofs; // start of [numstyles*surfsize] samples int lightofs; // start of [numstyles*surfsize] samples
} dface_t; } dface_t;
#endif//BSPFILE_H #endif//BSPFILE_H

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@ -216,7 +216,7 @@ public:
int Save( CSave &save ); int Save( CSave &save );
int Restore( CRestore &restore ); int Restore( CRestore &restore );
CUSTOM_SCHEDULES; CUSTOM_SCHEDULES
static TYPEDESCRIPTION m_SaveData[]; static TYPEDESCRIPTION m_SaveData[];
BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time. BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time.

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@ -59,7 +59,7 @@ public:
Schedule_t* GetScheduleOfType ( int Type ); Schedule_t* GetScheduleOfType ( int Type );
void StartTask ( Task_t *pTask ); void StartTask ( Task_t *pTask );
void RunTask ( Task_t *pTask ); void RunTask ( Task_t *pTask );
CUSTOM_SCHEDULES; CUSTOM_SCHEDULES
void Stop( void ); void Stop( void );
void Move ( float flInterval ); void Move ( float flInterval );

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@ -46,7 +46,8 @@ class CCrossbowBolt : public CBaseEntity
public: public:
static CCrossbowBolt *BoltCreate( void ); static CCrossbowBolt *BoltCreate( void );
}; };
LINK_ENTITY_TO_CLASS( crossbow_bolt, CCrossbowBolt );
LINK_ENTITY_TO_CLASS( crossbow_bolt, CCrossbowBolt )
CCrossbowBolt *CCrossbowBolt::BoltCreate( void ) CCrossbowBolt *CCrossbowBolt::BoltCreate( void )
{ {
@ -557,7 +558,8 @@ class CCrossbowAmmo : public CBasePlayerAmmo
return FALSE; return FALSE;
} }
}; };
LINK_ENTITY_TO_CLASS( ammo_crossbow, CCrossbowAmmo );
LINK_ENTITY_TO_CLASS( ammo_crossbow, CCrossbowAmmo )

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@ -903,7 +903,7 @@ public:
void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ); void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker );
}; };
LINK_ENTITY_TO_CLASS( func_tankmortar, CFuncTankMortar ); LINK_ENTITY_TO_CLASS( func_tankmortar, CFuncTankMortar )
void CFuncTankMortar::KeyValue( KeyValueData *pkvd ) void CFuncTankMortar::KeyValue( KeyValueData *pkvd )
{ {

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@ -242,7 +242,7 @@ public:
virtual int Restore( CRestore &restore ); virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[]; static TYPEDESCRIPTION m_SaveData[];
CUSTOM_SCHEDULES; CUSTOM_SCHEDULES
private: private:
static const char *pAttackHitSounds[]; static const char *pAttackHitSounds[];

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@ -80,7 +80,7 @@ public:
void RunTask ( Task_t *pTask ); void RunTask ( Task_t *pTask );
void DeathSound ( void ); void DeathSound ( void );
void IdleSound ( void ); void IdleSound ( void );
CUSTOM_SCHEDULES; CUSTOM_SCHEDULES
int Save( CSave &save ); int Save( CSave &save );
int Restore( CRestore &restore ); int Restore( CRestore &restore );

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@ -57,7 +57,7 @@ public:
int m_iMode; int m_iMode;
// ----------------------------- // -----------------------------
}; };
LINK_ENTITY_TO_CLASS( monster_cockroach, CRoach ); LINK_ENTITY_TO_CLASS( monster_cockroach, CRoach )
//========================================================= //=========================================================
// ISoundMask - returns a bit mask indicating which types // ISoundMask - returns a bit mask indicating which types

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@ -71,7 +71,7 @@ void CLaserSpot::Spawn( void )
SET_MODEL(ENT(pev), "sprites/laserdot.spr"); SET_MODEL(ENT(pev), "sprites/laserdot.spr");
UTIL_SetOrigin( pev, pev->origin ); UTIL_SetOrigin( pev, pev->origin );
}; }
//========================================================= //=========================================================
// Suspend- make the laser sight invisible. // Suspend- make the laser sight invisible.
@ -97,7 +97,7 @@ void CLaserSpot::Revive( void )
void CLaserSpot::Precache( void ) void CLaserSpot::Precache( void )
{ {
PRECACHE_MODEL("sprites/laserdot.spr"); PRECACHE_MODEL("sprites/laserdot.spr");
}; }
LINK_ENTITY_TO_CLASS( rpg_rocket, CRpgRocket ) LINK_ENTITY_TO_CLASS( rpg_rocket, CRpgRocket )