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cl_dll: death: fix char signness

This commit is contained in:
Alibek Omarov 2019-10-11 09:08:05 +03:00
parent fea49e2187
commit fbb5da7051

View File

@ -204,7 +204,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
// Get the Victim's name // Get the Victim's name
const char *victim_name = ""; const char *victim_name = "";
// If victim is -1, the killer killed a specific, non-player object (like a sentrygun) // If victim is -1, the killer killed a specific, non-player object (like a sentrygun)
if( ( (char)victim ) != -1 ) if( ( (signed char)victim ) != -1 )
victim_name = g_PlayerInfoList[victim].name; victim_name = g_PlayerInfoList[victim].name;
if( !victim_name ) if( !victim_name )
{ {
@ -219,7 +219,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
} }
// Is it a non-player object kill? // Is it a non-player object kill?
if( ( (char)victim ) == -1 ) if( ( (signed char)victim ) == -1 )
{ {
rgDeathNoticeList[i].iNonPlayerKill = TRUE; rgDeathNoticeList[i].iNonPlayerKill = TRUE;