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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#if !defined(EVENT_API_H)
#define EVENT_API_H
#define EVENT_API_VERSION 1
typedef struct event_api_s
{
int version;
void ( *EV_PlaySound )( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch );
void ( *EV_StopSound )( int ent, int channel, const char *sample );
int ( *EV_FindModelIndex )( const char *pmodel );
int ( *EV_IsLocal )( int playernum );
int ( *EV_LocalPlayerDucking )( void );
void ( *EV_LocalPlayerViewheight )( float * );
void ( *EV_LocalPlayerBounds )( int hull, float *mins, float *maxs );
int ( *EV_IndexFromTrace)( struct pmtrace_s *pTrace );
struct physent_s *( *EV_GetPhysent )( int idx );
void ( *EV_SetUpPlayerPrediction )( int dopred, int bIncludeLocalClient );
void ( *EV_PushPMStates )( void );
void ( *EV_PopPMStates )( void );
void ( *EV_SetSolidPlayers )( int playernum );
void ( *EV_SetTraceHull )( int hull );
void ( *EV_PlayerTrace )( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr );
void ( *EV_WeaponAnimation )( int sequence, int body );
unsigned short ( *EV_PrecacheEvent )( int type, const char* psz );
void ( *EV_PlaybackEvent )( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
const char *( *EV_TraceTexture )( int ground, float *vstart, float *vend );
void ( *EV_StopAllSounds )( int entnum, int entchannel );
void ( *EV_KillEvents )( int entnum, const char *eventname );
// Xash3D extension
unsigned short (*EV_IndexForEvent)( const char *name );
const char *(*EV_EventForIndex)( unsigned short index );
void ( *EV_PlayerTraceExt )( float *start, float *end, int traceFlags, int (*pfnIgnore)( struct physent_s *pe ), struct pmtrace_s *tr );
const char *(*EV_SoundForIndex)( int index );
struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend );
} event_api_t;
#endif//EVENT_API_H