mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 19:29:13 +01:00
efe13c3d04
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
134 lines
2.4 KiB
Python
134 lines
2.4 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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def configure(conf):
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='user32')
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if conf.env.GOLDSRC:
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='winmm')
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else:
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conf.check_cc(lib='dl')
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def build(bld):
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c'
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])
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source += bld.path.ant_glob([
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'hl/*.cpp'
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])
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source += bld.path.parent.ant_glob([
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'dlls/crossbow.cpp',
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'dlls/crowbar.cpp',
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'dlls/egon.cpp',
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'dlls/gauss.cpp',
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'dlls/glock.cpp',
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'dlls/handgrenade.cpp',
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'dlls/hornetgun.cpp',
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'dlls/mp5.cpp',
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'dlls/python.cpp',
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'dlls/rpg.cpp',
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'dlls/satchel.cpp',
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'dlls/shotgun.cpp',
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'dlls/squeakgrenade.cpp',
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'dlls/tripmine.cpp'
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])
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source += [
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'GameStudioModelRenderer.cpp',
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'MOTD.cpp',
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'StudioModelRenderer.cpp',
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'ammo.cpp',
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'ammo_secondary.cpp',
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'ammohistory.cpp',
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'battery.cpp',
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'cdll_int.cpp',
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'com_weapons.cpp',
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'death.cpp',
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'demo.cpp',
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'entity.cpp',
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'ev_hldm.cpp',
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'ev_common.cpp',
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'events.cpp',
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'flashlight.cpp',
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'geiger.cpp',
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'health.cpp',
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'hud.cpp',
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'hud_msg.cpp',
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'hud_redraw.cpp',
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'hud_spectator.cpp',
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'hud_update.cpp',
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'in_camera.cpp',
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'input.cpp',
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'input_goldsource.cpp',
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'input_mouse.cpp',
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'input_xash3d.cpp',
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'menu.cpp',
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'message.cpp',
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'overview.cpp',
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'parsemsg.cpp',
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'saytext.cpp',
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'scoreboard.cpp',
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'status_icons.cpp',
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'statusbar.cpp',
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'studio_util.cpp',
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'text_message.cpp',
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'train.cpp',
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'tri.cpp',
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'util.cpp',
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'view.cpp'
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]
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includes = [
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'.',
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'hl/',
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'../dlls',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public',
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'../utils/false_vgui/include'
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]
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defines = ['CLIENT_DLL']
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if bld.env.GOLDSRC:
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defines += ['GOLDSOURCE_SUPPORT']
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libs = []
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if bld.env.DEST_OS == 'win32':
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libs += ["USER32"]
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if bld.env.GOLDSRC:
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if bld.env.DEST_OS == 'win32':
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libs += ["WINMM"]
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else:
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libs += ['DL']
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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else:
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = 'client' + bld.env.POSTFIX,
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name = 'client',
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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