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hlsdk-xash3d/cl_dll/wscript
Agent Agrimar efe13c3d04 client: wscript: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00

134 lines
2.4 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Utils
import os
def options(opt):
# stub
return
def configure(conf):
if conf.env.DEST_OS == 'win32':
conf.check_cxx(lib='user32')
if conf.env.GOLDSRC:
if conf.env.DEST_OS == 'win32':
conf.check_cxx(lib='winmm')
else:
conf.check_cc(lib='dl')
def build(bld):
source = bld.path.parent.ant_glob([
'pm_shared/*.c'
])
source += bld.path.ant_glob([
'hl/*.cpp'
])
source += bld.path.parent.ant_glob([
'dlls/crossbow.cpp',
'dlls/crowbar.cpp',
'dlls/egon.cpp',
'dlls/gauss.cpp',
'dlls/glock.cpp',
'dlls/handgrenade.cpp',
'dlls/hornetgun.cpp',
'dlls/mp5.cpp',
'dlls/python.cpp',
'dlls/rpg.cpp',
'dlls/satchel.cpp',
'dlls/shotgun.cpp',
'dlls/squeakgrenade.cpp',
'dlls/tripmine.cpp'
])
source += [
'GameStudioModelRenderer.cpp',
'MOTD.cpp',
'StudioModelRenderer.cpp',
'ammo.cpp',
'ammo_secondary.cpp',
'ammohistory.cpp',
'battery.cpp',
'cdll_int.cpp',
'com_weapons.cpp',
'death.cpp',
'demo.cpp',
'entity.cpp',
'ev_hldm.cpp',
'ev_common.cpp',
'events.cpp',
'flashlight.cpp',
'geiger.cpp',
'health.cpp',
'hud.cpp',
'hud_msg.cpp',
'hud_redraw.cpp',
'hud_spectator.cpp',
'hud_update.cpp',
'in_camera.cpp',
'input.cpp',
'input_goldsource.cpp',
'input_mouse.cpp',
'input_xash3d.cpp',
'menu.cpp',
'message.cpp',
'overview.cpp',
'parsemsg.cpp',
'saytext.cpp',
'scoreboard.cpp',
'status_icons.cpp',
'statusbar.cpp',
'studio_util.cpp',
'text_message.cpp',
'train.cpp',
'tri.cpp',
'util.cpp',
'view.cpp'
]
includes = [
'.',
'hl/',
'../dlls',
'../common',
'../engine',
'../pm_shared',
'../game_shared',
'../public',
'../utils/false_vgui/include'
]
defines = ['CLIENT_DLL']
if bld.env.GOLDSRC:
defines += ['GOLDSOURCE_SUPPORT']
libs = []
if bld.env.DEST_OS == 'win32':
libs += ["USER32"]
if bld.env.GOLDSRC:
if bld.env.DEST_OS == 'win32':
libs += ["WINMM"]
else:
libs += ['DL']
if bld.env.DEST_OS not in ['android', 'dos']:
install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
else:
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = 'client' + bld.env.POSTFIX,
name = 'client',
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)