hlsdk-xash3d/cl_dll/mode.cpp

117 lines
2.8 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// mode.cpp
//
// implementation of CHudModeIcon class
//
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include <string.h>
#include <stdio.h>
DECLARE_MESSAGE(m_ModeIcon, ChangeMode)
int CHudModeIcon::Init(void)
{
m_fMode = 0;
HOOK_MESSAGE(ChangeMode);
m_iFlags |= HUD_ACTIVE;
gHUD.AddHudElem(this);
return 1;
};
void CHudModeIcon::Reset(void)
{
m_fMode = 0;
}
int CHudModeIcon::VidInit(void)
{
int HUD_mode_stand = gHUD.GetSpriteIndex( "mode_stand" );
int HUD_mode_run = gHUD.GetSpriteIndex( "mode_run" );
int HUD_mode_crouch = gHUD.GetSpriteIndex( "mode_crouch" );
int HUD_mode_jump = gHUD.GetSpriteIndex( "mode_jump" );
m_hSpriteStand = m_hSpriteRun = m_hSpriteCrouch = m_hSpriteJump = 0;
m_hSpriteStand = gHUD.GetSprite(HUD_mode_stand);
m_hSpriteRun = gHUD.GetSprite(HUD_mode_run);
m_hSpriteCrouch = gHUD.GetSprite(HUD_mode_crouch);
m_hSpriteJump = gHUD.GetSprite(HUD_mode_jump);
m_prcStand = &gHUD.GetSpriteRect( HUD_mode_stand );
m_prcRun = &gHUD.GetSpriteRect( HUD_mode_run );
m_prcCrouch = &gHUD.GetSpriteRect( HUD_mode_crouch );
m_prcJump = &gHUD.GetSpriteRect( HUD_mode_jump );
return 1;
};
int CHudModeIcon:: MsgFunc_ChangeMode(const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
m_fMode = READ_BYTE();
return 1;
}
int CHudModeIcon::Draw(float flTime)
{
if ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_ALL ) )
return 1;
if (!(gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)) ))
return 1;
switch(m_fMode){
case 0: m_hActiveSprite = m_hSpriteStand;
m_prcActiveRect = m_prcStand;
break;
case 1: m_hActiveSprite = m_hSpriteRun;
m_prcActiveRect = m_prcRun;
break;
case 2: m_hActiveSprite = m_hSpriteCrouch;
m_prcActiveRect = m_prcCrouch;
break;
case 3: m_hActiveSprite = m_hSpriteJump;
m_prcActiveRect = m_prcJump;
break;
}
int r,g,b, x,y, SWidth, SHeight;
SWidth = m_prcActiveRect->right - m_prcActiveRect->left;// SPR_Width(m_hActiveSprite,0);
SHeight = SPR_Height(m_hActiveSprite,0);
x = ScreenWidth - SWidth - SWidth/2;
y = 64;
UnpackRGB(r,g,b, gHUD.uColor);
SPR_Set(m_hActiveSprite, r, g, b );
SPR_DrawAdditive(0, x, y, m_prcActiveRect);
//char szMes[20];
//sprintf(szMes,"%d %d/%d", m_fMode, SWidth, SHeight);
//gHUD.DrawHudString( 5, 5, ScreenWidth, szMes, r, g, b);
return 1;
}