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143 lines
5.1 KiB
Markdown
143 lines
5.1 KiB
Markdown
# Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/FWGS/hlsdk-xash3d?svg=true)](https://ci.appveyor.com/project/a1batross/hlsdk-xash3d)
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Half-Life SDK for Xash3D & GoldSource with some fixes.
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## How to build
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### CMake as most universal way
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mkdir build && cd build
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cmake ../
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make
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Crosscompiling using mingw:
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mkdir build-mingw && cd build-mingw
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TOOLCHAIN_PREFIX=i686-w64-mingw32 # check up the actual mingw prefix of your mingw installation
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cmake ../ -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER="$TOOLCHAIN_PREFIX-gcc" -DCMAKE_CXX_COMPILER="$TOOLCHAIN_PREFIX-g++"
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You may enable or disable some build options by -Dkey=value. All available build options are defined in CMakeLists.txt at root directory.
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See below if you want to build the GoldSource compatible libraries.
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See below, if CMake is not suitable for you:
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### Windows
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#### Using msvc
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We use compilers provided with Microsoft Visual Studio 6. There're `compile.bat` scripts in both `cl_dll` and `dlls` directories.
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Before running any of those files you must define `MSVCDir` variable which is the path to your msvc installation.
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set MSVCDir=C:\Program Files\Microsoft Visual Studio
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compile.bat
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These scripts also can be ran via wine:
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MSVCDir="z:\home\$USER\.wine\drive_c\Program Files\Microsoft Visual Studio" wine cmd /c compile.bat
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The libraries built this way are always GoldSource compatible.
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There're dsp projects for Visual Studio 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer Visual Studio versions.
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#### Using mingw
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TODO
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### Unix-like
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To use waf, you need to install python (2.7 minimum)
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(./waf configure -T release)
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(./waf)
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### Android
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Just typical `ndk-build`.
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TODO: describe what it is.
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### Building GoldSource-compatible libraries
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To enable building the goldsource compatible client library add GOLDSOURCE_SUPPORT flag when calling cmake:
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cmake .. -DGOLDSOURCE_SUPPORT=ON
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or when using waf:
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./waf configure -T release --enable-goldsrc-support
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Unlike original client by Valve the resulting client library will not depend on vgui or SDL2 just like the one that's used in FWGS Xash3d.
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Note for **Windows**: it's not possible to create GoldSource compatible libraries using mingw, only msvc builds will work.
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Note for **Linux**: GoldSource requires libraries (both client and server) to be compiled with libstdc++ bundled with g++ of major version 4 (versions from 4.6 to 4.9 should work).
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If your Linux distribution does not provide compatible g++ version you have several options.
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#### Method 1: Statically build with c++ library
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This one is the most simple but has a drawback.
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cmake ../ -DGOLDSOURCE_SUPPORT=ON -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
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The drawback is that the compiled libraries will be larger in size.
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#### Method 2: Build in Steam Runtime chroot
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This is the official way to build Steam compatible games for Linux.
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Clone https://github.com/ValveSoftware/steam-runtime and follow instructions https://github.com/ValveSoftware/steam-runtime#building-in-the-runtime
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sudo ./setup_chroot.sh --i386
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Then use cmake and make as usual, but prepend the commands with `schroot --chroot steamrt_scout_i386 --`:
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mkdir build-in-steamrt && cd build-in-steamrt
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schroot --chroot steamrt_scout_i386 -- cmake ../ -DGOLDSOURCE_SUPPORT=ON
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schroot --chroot steamrt_scout_i386 -- make
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#### Method 3: Create your own chroot with older distro that includes g++ 4.
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Use the most suitable way for you to create an old distro 32-bit chroot. E.g. on Debian (and similar) you can use debootstrap.
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sudo debootstrap --arch=i386 jessie /var/chroot/jessie-debian-i386 # On Ubuntu type trusty instead of jessie
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sudo chroot /var/chroot/jessie-debian-i386
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Inside chroot install cmake, make, g++ and libsdl2-dev. Then exit the chroot.
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On the host system install schroot. Then create and adapt the following config in /etc/schroot/chroot.d/jessie.conf (you can choose a different name):
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```
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[jessie]
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type=directory
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description=Debian jessie i386
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directory=/var/chroot/debian-jessie-i386/
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users=yourusername
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groups=yourusername
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root-groups=root
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preserve-environment=true
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personality=linux32
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```
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Insert your actual user name in place of `yourusername`. Then prepend any make or cmake call with `schroot -c jessie --`:
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mkdir build-in-chroot && cd build-in-chroot
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schroot --chroot jessie -- cmake ../ -DGOLDSOURCE_SUPPORT=ON
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schroot --chroot jessie -- make
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#### Method 4: Install the needed g++ version yourself
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TODO: describe steps.
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#### Configuring Qt Creator to use toolchain from chroot
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Create a file with the following contents anywhere:
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```sh
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#!/bin/sh
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schroot --chroot steamrt_scout_i386 -- cmake "$@"
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```
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Make it executable.
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In Qt Creator go to `Tools` -> `Options` -> `Build & Run` -> `CMake`. Add a new cmake tool and specify the path of previously created file.
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Go to `Kits` tab, clone your default configuration and choose your CMake tool there.
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Choose the new kit when opening CMakeLists.txt.
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