mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-28 13:09:13 +01:00
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//=========================================================
|
|
// skill.cpp - code for skill level concerns
|
|
//=========================================================
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "skill.h"
|
|
|
|
skilldata_t gSkillData;
|
|
|
|
//=========================================================
|
|
// take the name of a cvar, tack a digit for the skill level
|
|
// on, and return the value.of that Cvar
|
|
//=========================================================
|
|
float GetSkillCvar( const char *pName )
|
|
{
|
|
float flValue;
|
|
char szBuffer[64];
|
|
|
|
sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );
|
|
|
|
flValue = CVAR_GET_FLOAT( szBuffer );
|
|
|
|
if( flValue <= 0 )
|
|
{
|
|
ALERT( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
|
|
}
|
|
|
|
return flValue;
|
|
}
|