.. |
activity.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
activitymap.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
aflock.cpp
|
|
|
agrunt.cpp
|
Use sound array macros. (#215)
|
2021-12-06 00:14:31 +05:00 |
airtank.cpp
|
|
|
Android.mk
|
|
|
animating.cpp
|
Fixed incorrect field types. (#219)
|
2021-12-08 05:50:05 +05:00 |
animation.cpp
|
Fix animation code accessing invalid sequence descriptor.
|
2022-11-26 02:30:26 +05:00 |
animation.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
apache.cpp
|
Decrement rocket count only if it was successfully created. (#234)
|
2021-12-21 04:00:54 +05:00 |
barnacle.cpp
|
#ifdef->#if
|
2021-06-07 05:05:58 +05:00 |
barney.cpp
|
|
|
basemonster.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
bigmomma.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
bloater.cpp
|
|
|
bmodels.cpp
|
|
|
bullsquid.cpp
|
Remove redundant casts to float when retrieving model frames
|
2020-07-24 10:46:26 +05:00 |
buttons.cpp
|
Fix func_button's sparks origin when func_button has origin brush (#291)
|
2022-07-22 01:12:08 +00:00 |
cbase.cpp
|
#ifdef->#if
|
2021-06-07 05:05:58 +05:00 |
cbase.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
cdll_dll.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
client.cpp
|
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
|
2023-04-23 22:11:54 +05:00 |
client.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
CMakeLists.txt
|
cmake: add more options and show more diagnostic messages.
|
2022-06-17 03:59:39 +05:00 |
combat.cpp
|
Implement 'corpsephysics' cvar. Issue #190 (#255)
|
2022-06-06 20:51:03 +05:00 |
compile.bat
|
compile.bat in release mode. Remove BOM from tripmine.cpp (#284)
|
2022-07-19 12:29:44 +00:00 |
controller.cpp
|
Fix alien controllers facing in idle state (#282)
|
2022-07-19 11:35:27 +00:00 |
crossbow.cpp
|
Fixed crossbow fire on empty sequence not playing. (#207)
|
2021-11-21 15:21:36 +05:00 |
crowbar.cpp
|
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
|
2022-07-19 12:32:51 +03:00 |
decals.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
defaultai.cpp
|
|
|
defaultai.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
doors.cpp
|
#ifdef->#if
|
2021-06-07 05:05:58 +05:00 |
doors.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
effects.cpp
|
Fixed beam attachment invalidated on restore. (#208)
|
2021-11-21 15:18:13 +05:00 |
effects.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
egon.cpp
|
Removed unused variables in ev_hldm.cpp (#218)
|
2021-12-06 00:14:52 +05:00 |
enginecallback.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
explode.cpp
|
|
|
explode.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
exportdef.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
extdll.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
flyingmonster.cpp
|
|
|
flyingmonster.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
func_break.cpp
|
Add a cvar fixing pushable excessive acceleration (#343)
|
2022-11-25 09:41:42 +00:00 |
func_break.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
func_tank.cpp
|
server: func_tank: prevent domain error on barrel adjust (#328)
|
2022-09-18 20:49:58 +00:00 |
game.cpp
|
Add a cvar fixing pushable excessive acceleration (#343)
|
2022-11-25 09:41:42 +00:00 |
game.h
|
Change bunnyhop cap via movevar.
|
2023-04-23 20:54:36 +05:00 |
gamerules.cpp
|
|
|
gamerules.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
gargantua.cpp
|
Use sound array macros. (#215)
|
2021-12-06 00:14:31 +05:00 |
gauss.cpp
|
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254)
|
2022-06-06 20:49:48 +05:00 |
genericmonster.cpp
|
|
|
ggrenade.cpp
|
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
|
2022-06-05 21:35:04 +05:00 |
globals.cpp
|
|
|
glock.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
gman.cpp
|
|
|
h_ai.cpp
|
|
|
h_battery.cpp
|
Fixed wrong base class specified. (#224)
|
2021-12-09 06:03:12 +05:00 |
h_cine.cpp
|
|
|
h_cycler.cpp
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
h_export.cpp
|
Revert breaking changes.
|
2021-06-17 22:35:36 +05:00 |
handgrenade.cpp
|
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275)
|
2022-07-18 13:13:58 +00:00 |
hassassin.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
headcrab.cpp
|
|
|
healthkit.cpp
|
Fixed wrong base class specified. (#223)
|
2021-12-09 06:03:47 +05:00 |
hgrunt.cpp
|
|
|
hl.def
|
Revert breaking changes.
|
2021-06-17 22:35:36 +05:00 |
hornet.cpp
|
|
|
hornet.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
hornetgun.cpp
|
Removed unused variables in ev_hldm.cpp (#218)
|
2021-12-06 00:14:52 +05:00 |
houndeye.cpp
|
Allow special beam color for houndeye squad of size 5
|
2021-06-06 04:01:57 +05:00 |
ichthyosaur.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
islave.cpp
|
Use sound array macros. (#215)
|
2021-12-06 00:14:31 +05:00 |
items.cpp
|
|
|
items.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
leech.cpp
|
Use sound array macros. (#215)
|
2021-12-06 00:14:31 +05:00 |
lights.cpp
|
|
|
maprules.cpp
|
|
|
maprules.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
monsterevent.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
monstermaker.cpp
|
|
|
monsters.cpp
|
Change ideal monster state in MonsterUse only if monster is idle
|
2021-07-07 00:10:27 +05:00 |
monsters.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
monsterstate.cpp
|
Fix checking for gag spawnflag (#143)
|
2020-12-25 11:14:22 +05:00 |
mortar.cpp
|
|
|
mp5.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
mpstubb.cpp
|
|
|
multiplay_gamerules.cpp
|
fixplayerscore (#364)
|
2023-04-09 13:31:30 +00:00 |
nihilanth.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
nodes_compat.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
nodes.cpp
|
Fix graphs directory being created with strange permissions (#205)
|
2021-11-19 00:39:50 +05:00 |
nodes.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
observer.cpp
|
|
|
osprey.cpp
|
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
|
2022-06-06 20:49:21 +05:00 |
pathcorner.cpp
|
Fixed wrong base class specified. (#225)
|
2021-12-10 07:39:06 +05:00 |
plane.cpp
|
|
|
plane.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
plats.cpp
|
|
|
player.cpp
|
Change bunnyhop cap via movevar.
|
2023-04-23 20:54:36 +05:00 |
player.h
|
Change bunnyhop cap via movevar.
|
2023-04-23 20:54:36 +05:00 |
playermonster.cpp
|
|
|
python.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
rat.cpp
|
|
|
replace.sh
|
|
|
roach.cpp
|
|
|
rpg.cpp
|
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
|
2022-07-18 22:31:56 +03:00 |
satchel.cpp
|
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
|
2022-07-19 12:29:32 +03:00 |
saverestore.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
schedule.cpp
|
#ifdef->#if
|
2021-06-07 05:05:58 +05:00 |
schedule.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
scientist.cpp
|
Fix scientist's voice pitch selection (#292)
|
2022-07-22 12:56:02 +00:00 |
scripted.cpp
|
Fix potential conflict of monster states in scripted_sequence
|
2021-07-07 00:08:14 +05:00 |
scripted.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
scriptevent.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
shotgun.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
singleplay_gamerules.cpp
|
Add the latest steam changes for cl_autowepswitch cvar.
|
2020-10-11 00:08:47 +05:00 |
skill.cpp
|
|
|
skill.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
sound.cpp
|
Fixed wrong base class specified. (#226)
|
2021-12-10 07:38:48 +05:00 |
soundent.cpp
|
#ifdef->#if
|
2021-06-07 05:05:58 +05:00 |
soundent.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
spectator.cpp
|
|
|
spectator.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
squad.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
squadmonster.cpp
|
Fix removing squad member
|
2021-06-06 04:03:40 +05:00 |
squadmonster.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
squeakgrenade.cpp
|
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
|
2022-07-18 22:31:56 +03:00 |
stats.cpp
|
|
|
subs.cpp
|
Revert changes to LinearMove (#331)
|
2022-09-25 22:40:52 +00:00 |
talkmonster.cpp
|
Fix possible bug with talkmonster facing during the script (#213)
|
2021-11-29 01:04:50 +05:00 |
talkmonster.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
teamplay_gamerules.cpp
|
More safe strncpy usage.
|
2022-11-14 08:47:47 +05:00 |
teamplay_gamerules.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
tempmonster.cpp
|
|
|
tentacle.cpp
|
Got rid "defined".
|
2021-06-07 19:17:22 +05:00 |
trains.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
triggers.cpp
|
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924.
|
2021-06-05 20:20:22 +05:00 |
tripmine.cpp
|
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332)
|
2022-09-26 14:55:19 +00:00 |
turret.cpp
|
Precache missing sounds for sentry gun.
|
2021-04-04 07:07:54 +05:00 |
util.cpp
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
util.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
vector.h
|
#ifdef->#if.
|
2021-06-20 03:53:07 +05:00 |
weapons.cpp
|
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306)
|
2022-08-06 14:40:26 +00:00 |
weapons.h
|
Remove useless macro from weapons.h (#352)
|
2023-01-09 15:03:07 +00:00 |
world.cpp
|
Realtime cheats (#197)
|
2021-10-26 21:52:17 +00:00 |
wscript
|
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
|
2023-04-17 05:25:23 +03:00 |
Wxdebug.cpp
|
|
|
wxdebug.h
|
|
|
xen.cpp
|
|
|
zombie.cpp
|
Use sound array macros. (#215)
|
2021-12-06 00:14:31 +05:00 |