mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
162 lines
5.2 KiB
Python
162 lines
5.2 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from __future__ import print_function
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from waflib import Logs
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import sys
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import os
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sys.path.append(os.path.realpath('scripts/waflib'))
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import fwgslib
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VERSION = '2.4'
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APPNAME = 'hlsdk-xash3d'
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top = '.'
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def options(opt):
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grp = opt.add_option_group('Common options')
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grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default = None,
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help = 'build type: debug, release or none(custom flags)')
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit game dlls')
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grp.add_option('--enable-voicemgr', action = 'store_true', dest = 'VOICEMGR', default = False,
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help = 'enable voice manager')
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grp.add_option('--enable-goldsrc-support', action = 'store_true', dest = 'GOLDSRC', default = False,
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help = 'enable GoldSource engine support')
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opt.recurse('cl_dll dlls')
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opt.load('xcompile compiler_cxx compiler_c')
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if sys.platform == 'win32':
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opt.load('msvc msdev')
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opt.load('reconfigure')
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def configure(conf):
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# Configuration
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conf.env.GAMEDIR = 'valve'
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conf.env.CLIENT_DIR = 'cl_dlls'
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conf.env.SERVER_DIR = 'dlls'
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conf.env.SERVER_NAME = 'hl'
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conf.env.PREFIX = ''
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conf.load('reconfigure')
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conf.start_msg('Build type')
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if conf.options.BUILD_TYPE == None:
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conf.end_msg('not set', color='RED')
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conf.fatal('Please set a build type, for example "-T release"')
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elif not conf.options.BUILD_TYPE in ['fast', 'release', 'debug', 'nooptimize', 'sanitize', 'none']:
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conf.end_msg(conf.options.BUILD_TYPE, color='RED')
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conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
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conf.end_msg(conf.options.BUILD_TYPE)
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# -march=native should not be used
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if conf.options.BUILD_TYPE == 'fast':
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Logs.warn('WARNING: \'fast\' build type should not be used in release builds')
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conf.env.VOICEMGR = conf.options.VOICEMGR
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conf.env.GOLDSRC = conf.options.GOLDSRC
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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if sys.platform == 'win32':
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conf.load('msvc msdev')
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conf.load('xcompile compiler_c compiler_cxx')
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if conf.env.DEST_OS2 == 'android':
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conf.options.ALLOW64 = True
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conf.options.GOLDSRC = False
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conf.env.SERVER_NAME = 'server' # can't be any other name, until specified
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# print(conf.options.ALLOW64)
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
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conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
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conf.load('force_32bit')
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if conf.env.DEST_SIZEOF_VOID_P == 4:
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Logs.info('NOTE: will build game dlls for 32-bit target')
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else:
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Logs.warn('WARNING: 64-bit game dlls may be unstable')
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linker_flags = {
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'common': {
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
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'gcc': ['-Wl,--no-undefined']
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},
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'sanitize': {
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'gcc': ['-fsanitize=undefined', '-fsanitize=address'],
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}
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}
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compiler_c_cxx_flags = {
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'common': {
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'msvc': ['/D_USING_V110_SDK71_', '/Zi', '/FS'],
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'clang': ['-g', '-gdwarf-2'],
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'gcc': ['-g', '-Werror=implicit-function-declaration', '-fdiagnostics-color=always']
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},
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'fast': {
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'msvc': ['/O2', '/Oy'], #todo: check /GL /LTCG
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'gcc': ['-Ofast', '-march=native', '-funsafe-math-optimizations', '-funsafe-loop-optimizations', '-fomit-frame-pointer'],
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'default': ['-O3']
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},
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'release': {
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'msvc': ['/O2'],
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'default': ['-O3']
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},
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'debug': {
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'msvc': ['/O1'],
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'gcc': ['-Og'],
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'default': ['-O1']
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},
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'sanitize': {
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'msvc': ['/Od', '/RTC1'],
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'gcc': ['-Og', '-fsanitize=undefined', '-fsanitize=address'],
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'default': ['-O1']
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},
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'nooptimize': {
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'msvc': ['/Od'],
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'default': ['-O0']
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}
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}
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conf.env.append_unique('CFLAGS', fwgslib.get_flags_by_type(
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.append_unique('CXXFLAGS', fwgslib.get_flags_by_type(
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.append_unique('LINKFLAGS', fwgslib.get_flags_by_type(
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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if conf.env.COMPILER_CC == 'msvc':
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conf.env.append_unique('DEFINES', ['_CRT_SECURE_NO_WARNINGS','_CRT_NONSTDC_NO_DEPRECATE'])
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else:
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conf.env.append_unique('DEFINES', ['stricmp=strcasecmp','strnicmp=strncasecmp','_LINUX','LINUX','_snprintf=snprintf','_vsnprintf=vsnprintf'])
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cflags = ['-fvisibility=hidden','-Wno-write-strings','-fno-exceptions','-fno-rtti']
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cflags + ['-Wno-invalid-offsetof'])
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# strip lib from pattern
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if conf.env.DEST_OS in ['linux', 'darwin'] and conf.env.DEST_OS2 not in ['android']:
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if conf.env.cshlib_PATTERN.startswith('lib'):
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conf.env.cshlib_PATTERN = conf.env.cshlib_PATTERN[3:]
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if conf.env.cxxshlib_PATTERN.startswith('lib'):
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conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
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conf.env.append_unique('DEFINES', 'CLIENT_WEAPONS')
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conf.recurse('cl_dll dlls')
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def build(bld):
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bld.recurse('cl_dll dlls')
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