hlsdk-xash3d/dlls/alienflyer.cpp

810 lines
22 KiB
C++

/***
*
* Copyright (c) 2007, Vyacheslav Dzhura
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "effects.h"
#include "trains.h"
extern DLL_GLOBAL int g_iSkillLevel;
#define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix
#define SF_NOWRECKAGE 0x08
#define SF_PATHCORNER_USELASER 8
#define SF_PATHCORNER_ATTACK 16
class CAlienFlyer : public CBaseMonster
{
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
void Spawn( void );
void Precache( void );
int Classify( void ) { return CLASS_ALIEN_MONSTER; };
int BloodColor( void ) { return DONT_BLEED; }
void Killed( entvars_t *pevAttacker, int iGib );
void GibMonster( void );
//void (CAlienFlyer::*m_pfnCallWhenMoveDone)(void);
void KeyValue(KeyValueData *pkvd);
void SetObjectCollisionBox( void )
{
pev->absmin = pev->origin + Vector( -300, -300, -172);
pev->absmax = pev->origin + Vector(300, 300, 8);
}
void EXPORT HuntThink( void );
void EXPORT FlyTouch( CBaseEntity *pOther );
void EXPORT CrashTouch( CBaseEntity *pOther );
void EXPORT DyingThink( void );
void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT NullThink( void );
void ShowDamage( void );
void Flight( void );
void UseDamagingBeam( bool bTurnOn );
void CheckAttack( void );
int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
//void EXPORT Wait( void );
//void EXPORT Next( void );
void Activate( void );
float m_flForce;
int m_iszDeathTarget;
// from func_train
entvars_t *m_pevCurrentTarget;
BOOL m_activated;
// end of
Vector m_vecTarget;
Vector m_posTarget;
Vector m_vecDesired;
Vector m_posDesired;
Vector m_vecGoal;
float m_flLastSeen;
float m_flPrevSeen;
float m_flDieCounter;
float m_flLaserCounter;
float m_flAttackCounter;
//int m_iSoundState; // don't save this
int m_iSpriteTexture;
int m_iExplode;
int m_iBodyGibs;
float m_flGoalSpeed;
CBeam *m_pBeam[2];
};
//#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast <void (CAlienFlyer::*)(void)> (a)
LINK_ENTITY_TO_CLASS( monster_alienflyer, CAlienFlyer );
TYPEDESCRIPTION CAlienFlyer::m_SaveData[] =
{
DEFINE_FIELD( CAlienFlyer, m_pevCurrentTarget, FIELD_EVARS ),
DEFINE_FIELD( CAlienFlyer, m_activated, FIELD_BOOLEAN ),
DEFINE_FIELD( CAlienFlyer, m_flForce, FIELD_FLOAT ),
DEFINE_FIELD( CAlienFlyer, m_vecTarget, FIELD_VECTOR ),
DEFINE_FIELD( CAlienFlyer, m_posTarget, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( CAlienFlyer, m_vecDesired, FIELD_VECTOR ),
DEFINE_FIELD( CAlienFlyer, m_posDesired, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( CAlienFlyer, m_vecGoal, FIELD_VECTOR ),
DEFINE_FIELD( CAlienFlyer, m_flLastSeen, FIELD_TIME ),
DEFINE_FIELD( CAlienFlyer, m_flPrevSeen, FIELD_TIME ),
DEFINE_FIELD( CAlienFlyer, m_flGoalSpeed, FIELD_FLOAT ),
DEFINE_FIELD( CAlienFlyer, m_iszDeathTarget, FIELD_STRING ),
DEFINE_FIELD( CAlienFlyer, m_flLaserCounter, FIELD_FLOAT ),
DEFINE_FIELD( CAlienFlyer, m_flDieCounter, FIELD_FLOAT ),
DEFINE_FIELD( CAlienFlyer, m_flAttackCounter, FIELD_FLOAT ),
DEFINE_ARRAY( CAlienFlyer, m_pBeam, FIELD_CLASSPTR , 2 ),
};
IMPLEMENT_SAVERESTORE( CAlienFlyer, CBaseMonster );
void CAlienFlyer::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "death_target"))
{
m_iszDeathTarget = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue( pkvd );
}
void CAlienFlyer :: Spawn( void )
{
Precache( );
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pev), "models/flyer.mdl");
UTIL_SetSize( pev, Vector( -32, -32, -64 ), Vector( 32, 32, 0 ) );
UTIL_SetOrigin( pev, pev->origin );
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_AIM;
pev->health = 150*10; // gSkillData.apacheHealth;
m_flFieldOfView = -0.707; // 270 degrees
pev->sequence = 0;
ResetSequenceInfo( );
pev->frame = RANDOM_LONG(0, 0xFF);
InitBoneControllers();
m_pBeam[0] = CBeam::BeamCreate( "sprites/xenobeam.spr", 200 );
m_pBeam[0]->SetFlags( SF_BEAM_SHADEIN );
m_pBeam[0]->EntsInit( entindex( ), entindex( ) );
m_pBeam[0]->SetStartAttachment( 0 );
m_pBeam[0]->SetEndAttachment( 1 );
m_pBeam[0]->SetColor( 254, 244, 233 );
m_pBeam[0]->SetNoise( 3 );
m_pBeam[0]->SetBrightness( 150 );
m_pBeam[0]->SetWidth( 255 );
m_pBeam[0]->SetScrollRate( 40 );
m_pBeam[1] = CBeam::BeamCreate( "sprites/laserbeam.spr", 200 );
m_pBeam[1]->SetFlags( SF_BEAM_SHADEIN );
m_pBeam[1]->EntsInit( entindex( ), entindex( ) );
m_pBeam[1]->SetStartAttachment( 0 );
m_pBeam[1]->SetEndAttachment( 1 );
m_pBeam[1]->SetColor( 255, 255, 255 );
m_pBeam[1]->SetNoise( 100 );
m_pBeam[1]->SetBrightness( 125 );
m_pBeam[1]->SetWidth( 30 );
m_pBeam[1]->SetScrollRate( 35 );
UseDamagingBeam( false );
if (pev->spawnflags & SF_WAITFORTRIGGER)
{
SetUse( &CAlienFlyer::StartupUse );
m_activated = false;
pev->effects |= EF_NODRAW;
}
else
{
SetThink( &CAlienFlyer::HuntThink );
SetTouch( &CAlienFlyer::FlyTouch );
pev->nextthink = gpGlobals->time + 1.0;
m_activated = true;
}
}
void CAlienFlyer::UseDamagingBeam( bool bTurnOn )
{
if ( bTurnOn )
{
m_pBeam[0]->pev->effects &= ~EF_NODRAW;
m_pBeam[1]->pev->effects &= ~EF_NODRAW;
} else
{
m_pBeam[0]->pev->effects |= EF_NODRAW;
m_pBeam[1]->pev->effects |= EF_NODRAW;
}
}
void CAlienFlyer::Activate( void )
{
// Not yet active, so teleport to first target
if ( !m_activated )
{
m_activated = TRUE;
entvars_t *pevTarg = VARS( FIND_ENTITY_BY_TARGETNAME (NULL, STRING(pev->target) ) );
pev->target = pevTarg->target;
m_pevCurrentTarget = pevTarg;// keep track of this since path corners change our target for us.
UTIL_SetOrigin (pev, pevTarg->origin - (pev->mins + pev->maxs) * 0.5 );
if ( FStringNull(pev->targetname) )
{ // not triggered, so start immediately
pev->nextthink = pev->ltime + 0.1;
SetThink( &CAlienFlyer::HuntThink );
}
else
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER;
}
}
void CAlienFlyer::Precache( void )
{
PRECACHE_MODEL("models/flyer.mdl");
m_iSpriteTexture = PRECACHE_MODEL( "sprites/white.spr" );
PRECACHE_MODEL("sprites/lgtning.spr");
PRECACHE_MODEL("sprites/xenobeam.spr");
m_iExplode = PRECACHE_MODEL( "sprites/fexplo.spr" );
m_iBodyGibs = PRECACHE_MODEL( "models/flyer_gibs.mdl" );
}
void CAlienFlyer::NullThink( void )
{
StudioFrameAdvance( );
pev->nextthink = gpGlobals->time + 0.5;
}
void CAlienFlyer::StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
pev->effects &= ~EF_NODRAW;
SetThink( &CAlienFlyer::HuntThink );
SetTouch( &CAlienFlyer::FlyTouch );
pev->nextthink = gpGlobals->time + 0.1;
SetUse( NULL );
}
void CAlienFlyer :: Killed( entvars_t *pevAttacker, int iGib )
{
for ( int i = 0; i<2; i++)
{
if (m_pBeam[i])
{
m_pBeam[i]->SUB_StartFadeOut();
m_pBeam[i] = NULL;
}
}
pev->movetype = MOVETYPE_TOSS;
pev->gravity = 0.3;
UTIL_SetSize( pev, Vector( -32, -32, -64), Vector( 32, 32, 0) );
SetThink( &CAlienFlyer::DyingThink );
SetTouch( &CAlienFlyer::CrashTouch );
pev->nextthink = gpGlobals->time + 0.1;
pev->health = 0;
pev->takedamage = DAMAGE_NO;
m_flDieCounter = gpGlobals->time + 2.5;
FireTargets( STRING(m_iszDeathTarget), this, this, USE_TOGGLE, 1.0 );
}
void CAlienFlyer :: DyingThink( void )
{
StudioFrameAdvance( );
pev->nextthink = gpGlobals->time + 0.1;
pev->avelocity = pev->avelocity * 1.02;
// still falling?
if (m_flDieCounter > gpGlobals->time )
{
// random explosions
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_EXPLOSION); // This just makes a dynamic light now
WRITE_COORD( pev->origin.x + RANDOM_FLOAT( -150, 150 ));
WRITE_COORD( pev->origin.y + RANDOM_FLOAT( -150, 150 ));
WRITE_COORD( pev->origin.z + RANDOM_FLOAT( -150, -50 ));
WRITE_SHORT( g_sModelIndexFireball );
WRITE_BYTE( RANDOM_LONG(0,29) + 30 ); // scale * 10
WRITE_BYTE( 12 ); // framerate
WRITE_BYTE( TE_EXPLFLAG_NONE );
MESSAGE_END();
Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot );
WRITE_BYTE( TE_BREAKMODEL);
// position
WRITE_COORD( vecSpot.x );
WRITE_COORD( vecSpot.y );
WRITE_COORD( vecSpot.z );
// size
WRITE_COORD( 400 );
WRITE_COORD( 400 );
WRITE_COORD( 132 );
// velocity
WRITE_COORD( pev->velocity.x );
WRITE_COORD( pev->velocity.y );
WRITE_COORD( pev->velocity.z );
// randomization
WRITE_BYTE( 25 );
// Model
WRITE_SHORT( m_iBodyGibs ); //model id#
// # of shards
WRITE_BYTE( 1 ); // let client decide
// duration
WRITE_BYTE( 30 );// 3.0 seconds
// flags
WRITE_BYTE( BREAK_METAL );
MESSAGE_END();
// don't stop it we touch a entity
pev->flags &= ~FL_ONGROUND;
pev->nextthink = gpGlobals->time + 0.2;
return;
}
else
// fell
{
Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
// blast circle
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_BEAMCYLINDER );
WRITE_COORD( pev->origin.x);
WRITE_COORD( pev->origin.y);
WRITE_COORD( pev->origin.z);
WRITE_COORD( pev->origin.x);
WRITE_COORD( pev->origin.y);
WRITE_COORD( pev->origin.z + 2000 ); // reach damage radius over .2 seconds
WRITE_SHORT( m_iSpriteTexture );
WRITE_BYTE( 0 ); // startframe
WRITE_BYTE( 0 ); // framerate
WRITE_BYTE( 4 ); // life
WRITE_BYTE( 32 ); // width
WRITE_BYTE( 0 ); // noise
WRITE_BYTE( 255 ); // r, g, b
WRITE_BYTE( 255 ); // r, g, b
WRITE_BYTE( 192 ); // r, g, b
WRITE_BYTE( 128 ); // brightness
WRITE_BYTE( 0 ); // speed
MESSAGE_END();
EMIT_SOUND(ENT(pev), CHAN_STATIC, "weapons/mortarhit.wav", 1.0, 0.3);
// Vyacheslav Dzhura: fix pointed by Barnz - damage was 300
// so when players killed the flyer, flyer killed focusemitter, fun isn't it? :)
RadiusDamage( pev->origin, pev, pev, 0, CLASS_NONE, DMG_BLAST );
if (/*!(pev->spawnflags & SF_NOWRECKAGE) && */(pev->flags & FL_ONGROUND))
{
CBaseEntity *pWreckage = Create( "cycler_wreckage", pev->origin, pev->angles );
// SET_MODEL( ENT(pWreckage->pev), STRING(pev->model) );
UTIL_SetSize( pWreckage->pev, Vector( -200, -200, -128 ), Vector( 200, 200, -32 ) );
pWreckage->pev->frame = pev->frame;
pWreckage->pev->sequence = pev->sequence;
pWreckage->pev->framerate = 0;
pWreckage->pev->dmgtime = gpGlobals->time + 5;
}
// gibs
vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot );
WRITE_BYTE( TE_BREAKMODEL);
// position
WRITE_COORD( vecSpot.x );
WRITE_COORD( vecSpot.y );
WRITE_COORD( vecSpot.z + 64);
// size
WRITE_COORD( 400 );
WRITE_COORD( 400 );
WRITE_COORD( 128 );
// velocity
WRITE_COORD( 0 );
WRITE_COORD( 0 );
WRITE_COORD( 200 );
// randomization
WRITE_BYTE( 30 );
// Model
WRITE_SHORT( m_iBodyGibs ); //model id#
// # of shards
WRITE_BYTE( 100 );
// duration
WRITE_BYTE( 200 );// 10.0 seconds
// flags
WRITE_BYTE( BREAK_FLESH );
MESSAGE_END();
SetThink( &CAlienFlyer::SUB_Remove );
pev->nextthink = gpGlobals->time + 0.1;
}
}
void CAlienFlyer::FlyTouch( CBaseEntity *pOther )
{
// bounce if we hit something solid
if ( pOther->pev->solid == SOLID_BSP)
{
TraceResult tr = UTIL_GetGlobalTrace( );
// UNDONE, do a real bounce
pev->velocity = pev->velocity + tr.vecPlaneNormal * (pev->velocity.Length() + 200);
}
}
void CAlienFlyer::CrashTouch( CBaseEntity *pOther )
{
// only crash if we hit something solid
if ( pOther->pev->solid == SOLID_BSP)
{
SetTouch( NULL );
pev->nextthink = gpGlobals->time;
}
}
void CAlienFlyer :: CheckAttack( void )
{
if (m_flAttackCounter < gpGlobals->time)
return;
CBaseEntity *pList[8];
Vector delta = Vector( 32, 32, 0 );
Vector mins = pev->origin - delta;
Vector maxs = pev->origin + delta;
maxs.z = pev->origin.z;
mins.z -= 320;
int count = UTIL_EntitiesInBox( pList, 8, mins, maxs, FL_MONSTER|FL_CLIENT );
Vector forward;
if (count > 1)
ALERT( at_console, "(CAlienFlyer) Found %d victims:\n", count-1 );
UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL );
for ( int i = 0; i < count; i++ )
{
if ( pList[i] != this )
{
if ( pList[i]->pev->owner != edict() )
{
pList[i]->TakeDamage( pev, pev, 150, DMG_CRUSH | DMG_SLASH );
ALERT( at_console, "(%s) %s\n", STRING(pList[i]->pev->classname), STRING(pList[i]->pev->targetname) );
if ( FClassnameIs( pList[i]->pev, "item_focusemitter" ))
m_flAttackCounter = gpGlobals->time - 1.0; // prevent multi-damage 2.5 second attack on focusemitter
//pList[i]->pev->punchangle.x = 15;
//pList[i]->pev->velocity = pList[i]->pev->velocity + forward * 100;
}
}
}
}
void CAlienFlyer :: GibMonster( void )
{
// EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200);
}
void CAlienFlyer :: HuntThink( void )
{
StudioFrameAdvance( );
pev->nextthink = gpGlobals->time + 0.1;
ShowDamage( );
if ( m_pGoalEnt == NULL && !FStringNull(pev->target) )// this monster has a target
{
m_pGoalEnt = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ) );
if (m_pGoalEnt)
{
m_posDesired = m_pGoalEnt->pev->origin;
UTIL_MakeAimVectors( m_pGoalEnt->pev->angles );
m_vecGoal = gpGlobals->v_forward;
}
}
Look( 4092 );
m_hEnemy = BestVisibleEnemy( );
// generic speed up
if (m_flGoalSpeed < 800)
m_flGoalSpeed += 10; // was 5
if (m_hEnemy != NULL)
{
// ALERT( at_console, "%s\n", STRING( m_hEnemy->pev->classname ) );
if (FVisible( m_hEnemy ))
{
if (m_flLastSeen < gpGlobals->time - 5)
m_flPrevSeen = gpGlobals->time;
m_flLastSeen = gpGlobals->time;
m_posTarget = m_hEnemy->Center( );
}
else
{
m_hEnemy = NULL;
}
}
m_vecTarget = (m_posTarget - pev->origin).Normalize();
float flLength = (pev->origin - m_posDesired).Length();
if ( m_flLaserCounter < gpGlobals->time )
UseDamagingBeam( false );
if (m_pGoalEnt)
{
// ALERT( at_console, "%.0f\n", flLength );
CheckAttack();
// we are close to target entity, check next target
// and if targeting entity has target, slowdown
if (flLength < 128)
{
// NEW CODE
// Save last target in case we need to find it again
pev->message = m_pGoalEnt->pev->targetname;
if ( m_pGoalEnt->pev->spawnflags & SF_PATHCORNER_USELASER )
{
UseDamagingBeam( true );
m_flLaserCounter = gpGlobals->time + 2.5;
}
if ( m_pGoalEnt->pev->spawnflags & SF_PATHCORNER_ATTACK )
{
m_flAttackCounter = gpGlobals->time + 2.5;
CheckAttack();
}
if (m_pGoalEnt->pev->message)
{
m_flGoalSpeed -= 32;
//if (flLength < 32)
{
// fire target's "message"
if ( m_activated == false )
{
FireTargets( STRING( m_pGoalEnt->pev->message ), this, this, USE_TOGGLE, 1.0 );
ALERT( at_console, "AlienFlyer used %s\n", STRING( m_pGoalEnt->pev->message ));
m_activated = true;
}
}
}
// END OF NEW CODE
m_pGoalEnt = UTIL_FindEntityByTargetname( NULL, STRING( m_pGoalEnt->pev->target ) );
if (m_pGoalEnt)
{
m_posDesired = m_pGoalEnt->pev->origin;
UTIL_MakeAimVectors( m_pGoalEnt->pev->angles );
m_vecGoal = gpGlobals->v_forward;
flLength = (pev->origin - m_posDesired).Length();
}
} else
m_activated = false;
}
else
{
m_posDesired = pev->origin;
}
if (flLength > 250) // 500
{
if (m_flLastSeen + 90 > gpGlobals->time && DotProduct( (m_posTarget - pev->origin).Normalize(), (m_posDesired - pev->origin).Normalize( )) > 0.25)
{
m_vecDesired = (m_posTarget - pev->origin).Normalize( );
}
else
{
m_vecDesired = (m_posDesired - pev->origin).Normalize( );
}
}
else
{
m_vecDesired = m_vecGoal;
}
Flight( );
// ALERT( at_console, "%.0f %.0f %.0f\n", gpGlobals->time, m_flLastSeen, m_flPrevSeen );
if ((m_flLastSeen + 1 > gpGlobals->time) && (m_flPrevSeen + 2 < gpGlobals->time))
{
// FireGun was here
// don't fire rockets and gun on easy mode
//if (g_iSkillLevel == SKILL_EASY)
// m_flNextRocket = gpGlobals->time + 10.0;
}
UTIL_MakeAimVectors( pev->angles );
Vector vecEst = (gpGlobals->v_forward * 800 + pev->velocity).Normalize( );
// ALERT( at_console, "%d %d %d %4.2f\n", pev->angles.x < 0, DotProduct( pev->velocity, gpGlobals->v_forward ) > -100, m_flNextRocket < gpGlobals->time, DotProduct( m_vecTarget, vecEst ) );
// rocket firing stuff was here
}
void CAlienFlyer :: Flight( void )
{
// tilt model 5 degrees
Vector vecAdj = Vector( 5.0, 0, 0 );
// estimate where I'll be facing in one seconds
UTIL_MakeAimVectors( pev->angles + pev->avelocity * 2 + vecAdj);
// Vector vecEst1 = pev->origin + pev->velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 );
// float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right );
float flSide = DotProduct( m_vecDesired, gpGlobals->v_right );
if (flSide < 0)
{
if (pev->avelocity.y < 60)
{
pev->avelocity.y += 8; // 9 * (3.0/2.0);
}
}
else
{
if (pev->avelocity.y > -60)
{
pev->avelocity.y -= 8; // 9 * (3.0/2.0);
}
}
pev->avelocity.y *= 0.98;
// estimate where I'll be in two seconds
UTIL_MakeAimVectors( pev->angles + pev->avelocity * 1 + vecAdj);
Vector vecEst = pev->origin + pev->velocity * 2.0 + gpGlobals->v_up * m_flForce * 20 - Vector( 0, 0, 384 * 2 );
// add immediate force
UTIL_MakeAimVectors( pev->angles + vecAdj);
pev->velocity.x += gpGlobals->v_up.x * m_flForce;
pev->velocity.y += gpGlobals->v_up.y * m_flForce;
pev->velocity.z += gpGlobals->v_up.z * m_flForce;
// add gravity
pev->velocity.z -= 38.4; // 32ft/sec
float flSpeed = pev->velocity.Length();
float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( pev->velocity.x, pev->velocity.y, 0 ) );
if (flDir < 0)
flSpeed = -flSpeed;
float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward );
// float flSlip = DotProduct( pev->velocity, gpGlobals->v_right );
float flSlip = -DotProduct( m_posDesired - vecEst, gpGlobals->v_right );
// fly sideways
if (flSlip > 0)
{
if (pev->angles.z > -30 && pev->avelocity.z > -15)
pev->avelocity.z -= 4;
else
pev->avelocity.z += 2;
}
else
{
if (pev->angles.z < 30 && pev->avelocity.z < 15)
pev->avelocity.z += 4;
else
pev->avelocity.z -= 2;
}
// sideways drag
pev->velocity.x = pev->velocity.x * (1.0 - fabs( gpGlobals->v_right.x ) * 0.05);
pev->velocity.y = pev->velocity.y * (1.0 - fabs( gpGlobals->v_right.y ) * 0.05);
pev->velocity.z = pev->velocity.z * (1.0 - fabs( gpGlobals->v_right.z ) * 0.05);
// general drag
pev->velocity = pev->velocity * 0.995;
// apply power to stay correct height
if (m_flForce < 80 && vecEst.z < m_posDesired.z)
{
m_flForce += 12;
}
else if (m_flForce > 30)
{
if (vecEst.z > m_posDesired.z)
m_flForce -= 8;
}
// pitch forward or back to get to target
if (flDist > 0 && flSpeed < m_flGoalSpeed && pev->angles.x + pev->avelocity.x > -40)
{
// ALERT( at_console, "F " );
// lean forward
pev->avelocity.x -= 24; //12.0;
}
else if (flDist < 0 && flSpeed > -50 && pev->angles.x + pev->avelocity.x < 20)
{
// ALERT( at_console, "B " );
// lean backward
pev->avelocity.x += 12.0;
}
else if (pev->angles.x + pev->avelocity.x > 0)
{
// ALERT( at_console, "f " );
pev->avelocity.x -= 4.0;
}
else if (pev->angles.x + pev->avelocity.x < 0)
{
// ALERT( at_console, "b " );
pev->avelocity.x += 4.0;
}
// ALERT( at_console, "%.0f %.0f : %.0f %.0f : %.0f %.0f : %.0f\n", pev->origin.x, pev->velocity.x, flDist, flSpeed, pev->angles.x, pev->avelocity.x, m_flForce );
// ALERT( at_console, "%.0f %.0f : %.0f %0.f : %.0f\n", pev->origin.z, pev->velocity.z, vecEst.z, m_posDesired.z, m_flForce );
// rotor sounds were here
}
void CAlienFlyer :: ShowDamage( void )
{
// smoke was here
}
int CAlienFlyer :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
{
if (pevInflictor->owner == edict())
return 0;
if (bitsDamageType & DMG_BLAST)
{
flDamage *= 2;
}
/*
if ( (bitsDamageType & DMG_BULLET) && flDamage > 50)
{
// clip bullet damage at 50
flDamage = 50;
}
*/
// ALERT( at_console, "%.0f\n", flDamage );
return CBaseEntity::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
void CAlienFlyer::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
// ALERT( at_console, "%d %.0f\n", ptr->iHitgroup, flDamage );
// ignore blades
if (ptr->iHitgroup == 6 && (bitsDamageType & (DMG_ENERGYBEAM|DMG_BULLET|DMG_CLUB)))
return;
// hit hard, hits cockpit, hits engines
if (flDamage > 50 || ptr->iHitgroup == 1 || ptr->iHitgroup == 2)
{
// ALERT( at_console, "%.0f\n", flDamage );
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType );
}
else
{
// do half damage in the body
// AddMultiDamage( pevAttacker, this, flDamage / 2.0, bitsDamageType );
UTIL_Ricochet( ptr->vecEndPos, 2.0 );
}
}