2018-04-13 18:23:45 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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2021-01-03 02:28:45 +01:00
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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2018-04-13 18:23:45 +02:00
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef SCREENFADE_H
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#define SCREENFADE_H
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typedef struct screenfade_s
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{
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float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
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float fadeEnd; // When the fading hits maximum
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float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
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float fadeReset; // When to reset to not fading (for fadeout and hold)
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byte fader, fadeg, fadeb, fadealpha; // Fade color
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int fadeFlags; // Fading flags
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} screenfade_t;
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2019-10-27 20:26:57 +01:00
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#endif//SCREENFADE_H
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