Alibek Omarov a32c702dbd | ||
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.builds | ||
.github | ||
3rdparty | ||
Documentation | ||
common | ||
engine | ||
filesystem | ||
game_launch | ||
pm_shared | ||
public | ||
ref | ||
scripts | ||
utils | ||
.cirrus.yml | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CONTRIBUTING.md | ||
README.md | ||
waf | ||
waf.bat | ||
wscript |
README.md
Xash3D FWGS Engine
Xash3D (pronounced [ksɑʂ]
) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D FWGS is a heavily modified fork of an original Xash3D Engine by Unkle Mike.
Donate
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in documentation.
Fork features
- Steam Half-Life (HLSDK 2.5) support.
- Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and many more.
- Better multiplayer: multiple master servers, headless dedicated server, voice chat, GoldSrc protocol support and IPv6 support.
- Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
- Advanced virtual filesystem:
.pk3
and.pk3dir
support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. - Mobility API: better game integration on mobile devices (vibration, touch controls).
- Different input methods: touch and gamepad in addition to mouse & keyboard.
- TrueType font rendering, as a part of mainui_cpp.
- External VGUI support module.
- PNG & KTX2 image format support.
- A set of small improvements, without broken compatibility.
Installation & Running
- Get Xash3D FWGS binaries: you can use testing build or you can compile engine from source code.
- Copy engine binaries to some directory.
- Copy
valve
directory from Half-Life to directory with engine binaries. If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile Half-Life SDK. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods. You still needed to copyvalve
directory as all game resources located there. - Run the main executable (
xash3d.exe
or AppImage).
For additional info, run Xash3D with -help
command line key.
Contributing
- Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
- Issues are accepted in both English and Russian.
- Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read Waf Book.
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile Half-Life SDK. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
Windows (Visual Studio)
- Install Visual Studio.
- Install latest Python OR run
cinst python.install
if you have Chocolatey. - Install latest Git OR run
cinst git.install
if you have Chocolatey. - Download SDL2 development package for Visual Studio.
- Clone this repository:
git clone --recursive https://github.com/FWGS/xash3d-fwgs
. - Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
GNU/Linux
Debian/Ubuntu
-
For 32-bit engine on 64-bit x86 operating system:
- Enable i386 on your system:
$ sudo dpkg --add-architecture i386
. - Install development tools:
$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 libopus-dev:i386 libbz2-dev:i386
. - Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries:
$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig
.
- Enable i386 on your system:
-
For non-x86 systems:
- Install development tools:
$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev
.
- Install development tools:
-
Clone this repostory:
$ git clone --recursive https://github.com/FWGS/xash3d-fwgs
.
RedHat/Fedora
-
For 32-bit engine on 64-bit x86 operating system:
- Install development tools:
$ sudo dnf install gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 fontconfig-devel.i686 freetype-devel.i686 bzip2-devel.i686
. - Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries:
$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig
.
- Install development tools:
-
For non-x86 systems:
- Install development tools:
$ sudo dnf install gcc gcc-c++ SDL2-devel opus-devel fontconfig-devel freetype-devel bzip2-devel
.
- Install development tools:
-
Clone this repostory:
$ git clone --recursive https://github.com/FWGS/xash3d-fwgs
.
Building
Windows (Visual Studio)
- Open command line.
- Navigate to
xash3d-fwgs
directory. - (optional) Examine which build options are available:
waf --help
. - Configure build:
waf configure --sdl2=c:/path/to/SDL2
. - Compile:
waf build
. - Install:
waf install --destdir=c:/path/to/any/output/directory
.
Linux
If compiling 32-bit on amd64, make sure PKG_CONFIG_PATH
from the previous step is set correctly, prior to running configure.
- (optional) Examine which build options are available:
./waf --help
. - Configure build:
./waf configure
(you need to pass-8
to compile 64-bit engine on 64-bit x86 processor). - Compile:
./waf build
. - Install:
./waf install --destdir=/path/to/any/output/directory
.