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readme: sligthly update contributing guidelines
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### Third-party libraries
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* Philosophy of any Xash Project by Uncle Mike: don't be bloated. We follow it too.
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* There is allowed only these libraries, if there is a REAL reason to use library and library is crossplatform. It's will be nice, if you will leave a possibility to remove new dependency at build-time.
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* Adding new library is allowed only if there is a REAL reason to use it. It's will be nice, if you will leave a possibility to remove new dependency at build-time.
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* Adding new dependencies for Waf Build System is not welcomed.
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### Portability level
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* Xash3D have it's own crt library. It's recommended to use it. It most cases it's just a wrappers around standart C library.
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* If your feature need platform-specific code, move it to `engine/platform` and try to implement to every supported OS and every supported compiler or at least leave a stubs.
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* You must put it under appopriate macro. It's a rule: Xash3D FWGS must at least compile everywhere.
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| OS | Macro |
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| -- | ----- |
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| Linux | `defined(__linux__)` |
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| FreeBSD | `defined(__FreeBSD__)` |
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| NetBSD | `defined(__NetBSD__)` |
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| OpenBSD | `defined(__OpenBSD__)` |
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| OS X/iOS | `defined(__APPLE__)` and TargetConditionals macros |
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| Windows | `defined(_WIN32)` |
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| Android | `defined(__ANDROID__)` |
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| Emscripten | `defined(__EMSCRIPTEN__)` |
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* You must put it under appopriate macro. It's a rule: Xash3D FWGS must compile everywhere. For list of platforms we support, refer to public/build.h file.
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### Code style
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