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common: xash3d_types: add NONNULL attribute
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@ -86,16 +86,19 @@ typedef uint64_t longtime_t;
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#endif
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#define _format(x) __attribute__((format(printf, x, x+1)))
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#define NORETURN __attribute__((noreturn))
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#define NONNULL __attribute__((nonnull))
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#elif defined(_MSC_VER)
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#define EXPORT __declspec( dllexport )
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#define GAME_EXPORT
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#define _format(x)
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#define NORETURN
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#define NONNULL
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#else
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#define EXPORT
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#define GAME_EXPORT
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#define _format(x)
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#define NORETURN
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#define NONNULL
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#endif
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#if ( __GNUC__ >= 3 )
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