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ref: soft: cleanup after RefAPI changes, remove unused functions
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0579e40857
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@ -317,11 +317,6 @@ static void GAME_EXPORT R_ShowTextures( void )
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// textures undone too
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}
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static void GAME_EXPORT R_ShowTree( void )
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{
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// do we really need this here???
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}
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void GAME_EXPORT R_SetupSky(const char *skyboxname)
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{
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@ -378,11 +373,6 @@ static void GAME_EXPORT GL_TextureTarget(uint target)
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}
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static void GAME_EXPORT GL_BuildLightmaps( void )
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{
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CL_RunLightStyles();
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}
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void GAME_EXPORT Mod_SetOrthoBounds(const float *mins, const float *maxs)
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{
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@ -1596,41 +1596,6 @@ void GAME_EXPORT R_RenderScene( void )
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// R_EndGL();
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}
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/*
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===============
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R_DoResetGamma
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gamma will be reset for
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some type of screenshots
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===============
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*/
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static qboolean R_DoResetGamma( void )
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{
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// FIXME: this looks ugly. apply the backward gamma changes to the output image
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return false;
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#if 0
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switch( cls.scrshot_action )
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{
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case scrshot_normal:
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if( CL_IsDevOverviewMode( ))
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return true;
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return false;
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case scrshot_snapshot:
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if( CL_IsDevOverviewMode( ))
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return true;
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return false;
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case scrshot_plaque:
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case scrshot_savegame:
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case scrshot_envshot:
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case scrshot_skyshot:
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case scrshot_mapshot:
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return true;
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default:
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return false;
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}
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#endif
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}
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void R_GammaChanged( qboolean do_reset_gamma )
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{
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if( do_reset_gamma ) // unused
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