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filesystem: update max_particles limits based on Unkle Mike's latest engine version

This commit is contained in:
Alibek Omarov 2023-07-02 06:36:35 +03:00
parent d4bf57c7c2
commit 031594cc99

View File

@ -818,7 +818,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "max_particles" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_particles = bound( 4096, Q_atoi( token ), 32768 );
GameInfo->max_particles = bound( 1024, Q_atoi( token ), 131072 );
}
else if( !Q_stricmp( token, "gamemode" ))
{