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engine: vgui: add EnableTextInput to the API
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@ -63,7 +63,7 @@ static struct
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VGUI_CursorSelect,
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VGUI_GetColor,
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VGUI_IsInGame,
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NULL,
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Key_EnableTextInput,
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VGUI_GetMousePos,
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VGUI_UtfProcessChar,
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Platform_GetClipboardText,
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@ -180,7 +180,7 @@ typedef struct vguiapi_s
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void (*CursorSelect)( VGUI_DefaultCursor cursor );
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byte (*GetColor)( int i, int j );
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qboolean (*IsInGame)( void );
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void (*Unused)( void );
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void (*EnableTextInput)( qboolean enable, qboolean force );
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void (*GetCursorPos)( int *x, int *y );
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int (*ProcessUtfChar)( int ch );
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int (*GetClipboardText)( char *buffer, size_t bufferSize );
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