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https://github.com/FWGS/xash3d-fwgs
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wscript: add option to build with extended msurface_t from HL25
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@ -240,6 +240,17 @@ typedef struct mextrasurf_s
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intptr_t reserved[32]; // just for future expansions or mod-makers
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} mextrasurf_t;
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#ifdef SUPPORT_HL25_EXTENDED_STRUCTS
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// additional struct at the end of msurface_t for HL25 compatibility
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typedef struct mdisplaylist_s
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{
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unsigned int gl_displaylist;
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int rendermode;
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float scrolloffset;
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int renderDetailTexture;
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} mdisplaylist_t;
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#endif
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struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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@ -272,6 +283,10 @@ struct msurface_s
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color24 *samples; // note: this is the actual lightmap data for this surface
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decal_t *pdecals;
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#ifdef SUPPORT_HL25_EXTENDED_STRUCTS
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mdisplaylist_t displaylist;
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#endif
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};
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typedef struct hull_s
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4
wscript
4
wscript
@ -135,6 +135,9 @@ def options(opt):
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %(default)s]')
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grp.add_option('--enable-hl25-extended-structs', action = 'store_true', dest = 'SUPPORT_HL25_EXTENDED_STRUCTS', default = False,
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help = 'build engine and renderers with HL25 extended structs compatibility (might be required for some mods) [default: %(default)s]')
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grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = int,
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help = 'enable low memory mode (only for devices have <128 ram)')
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@ -377,6 +380,7 @@ def configure(conf):
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.define_cond('SUPPORT_HL25_EXTENDED_STRUCTS', conf.options.SUPPORT_HL25_EXTENDED_STRUCTS)
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# disable game_launch compiling on platform where it's not needed
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conf.env.DISABLE_LAUNCHER = conf.env.DEST_OS in ['android', 'nswitch', 'psvita', 'dos'] or conf.env.MAGX or conf.env.DEDICATED or conf.env.STATIC_LINKING
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