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https://github.com/FWGS/xash3d-fwgs
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engine: client: make the code that generates screenshots and demos names simpler.
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@ -147,23 +147,13 @@ CL_ScreenshotGetName
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*/
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qboolean CL_ScreenshotGetName( int lastnum, char *filename )
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{
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int a, b, c, d;
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if( lastnum < 0 || lastnum > 9999 )
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{
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Con_Printf( S_ERROR "unable to write screenshot\n" );
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return false;
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}
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a = lastnum / 1000;
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lastnum -= a * 1000;
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b = lastnum / 100;
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lastnum -= b * 100;
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c = lastnum / 10;
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lastnum -= c * 10;
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d = lastnum;
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Q_sprintf( filename, "scrshots/%s_shot%i%i%i%i.png", clgame.mapname, a, b, c, d );
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Q_sprintf( filename, "scrshots/%s_shot%0004d.png", clgame.mapname, lastnum );
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return true;
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}
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@ -175,8 +165,6 @@ CL_SnapshotGetName
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*/
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qboolean CL_SnapshotGetName( int lastnum, char *filename )
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{
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int a, b, c, d;
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if( lastnum < 0 || lastnum > 9999 )
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{
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Con_Printf( S_ERROR "unable to write snapshot\n" );
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@ -184,15 +172,7 @@ qboolean CL_SnapshotGetName( int lastnum, char *filename )
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return false;
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}
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a = lastnum / 1000;
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lastnum -= a * 1000;
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b = lastnum / 100;
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lastnum -= b * 100;
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c = lastnum / 10;
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lastnum -= c * 10;
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d = lastnum;
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Q_sprintf( filename, "../%s_%i%i%i%i.png", clgame.mapname, a, b, c, d );
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Q_sprintf( filename, "../%s_%0004d.png", clgame.mapname, lastnum );
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return true;
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}
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@ -1304,8 +1304,6 @@ CL_DemoGetName
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*/
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static void CL_DemoGetName( int lastnum, char *filename )
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{
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int a, b, c, d;
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if( lastnum < 0 || lastnum > 9999 )
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{
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// bound
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@ -1313,15 +1311,7 @@ static void CL_DemoGetName( int lastnum, char *filename )
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return;
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}
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a = lastnum / 1000;
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lastnum -= a * 1000;
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b = lastnum / 100;
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lastnum -= b * 100;
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c = lastnum / 10;
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lastnum -= c * 10;
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d = lastnum;
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Q_sprintf( filename, "demo%i%i%i%i", a, b, c, d );
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Q_sprintf( filename, "demo%0004d", lastnum );
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}
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/*
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