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ref: add REF_D3D placeholder for compatibiltiy(not planned anyway)

This commit is contained in:
Alibek Omarov 2019-04-04 23:13:55 +03:00
parent 441795943b
commit 0cf1e3b1da

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@ -149,10 +149,13 @@ enum ref_defaultsprite_e
REF_CHROME_SPRITE // cl_sprite_shell
};
// the order of first three is important!
// so you can use this value in IEngineStudio.StudioIsHardware
enum ref_graphic_apis_e
{
REF_SOFTWARE, // hypothetical: just make a surface to draw on, in software
REF_GL, // create GL context
REF_GL, // create GL context
REF_D3D, // Direct3D
};
typedef enum