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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

filesystem: VFileSystem009: refactoring

This commit is contained in:
Alibek Omarov 2023-04-18 04:50:47 +03:00
parent eb0686fca1
commit 0d5d30398b

View File

@ -21,9 +21,11 @@ GNU General Public License for more details.
#include "filesystem.h"
#include "filesystem_internal.h"
#include "VFileSystem009.h"
#include "common/com_strings.h"
#if __cplusplus < 201103L
#define override
#define nullptr NULL
#endif
// GoldSrc Directories and ID
@ -35,7 +37,11 @@ GNU General Public License for more details.
// PLATFORM platform
// CONFIG platform/config
static inline qboolean IsIdGamedir( const char *id )
#define FixupPath( var, str ) \
char *var = static_cast<char *>( alloca( Q_strlen(( str )) + 1 )); \
CopyAndFixSlashes(( var ),( str ))
static inline bool IsIdGamedir( const char *id )
{
return !Q_strcmp( id, "GAME" ) ||
!Q_strcmp( id, "GAMECONFIG" ) ||
@ -46,19 +52,24 @@ static inline const char *IdToDir( char *dir, size_t size, const char *id )
{
if( !Q_strcmp( id, "GAME" ))
return GI->gamefolder;
else if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
{
Q_snprintf( dir, size, "%s/downloaded", GI->gamefolder );
return dir;
}
else if( !Q_strcmp( id, "GAMECONFIG" ))
if( !Q_strcmp( id, "GAMECONFIG" ))
return fs_writepath->filename; // full path here so it's totally our write allowed directory
else if( !Q_strcmp( id, "PLATFORM" ))
if( !Q_strcmp( id, "PLATFORM" ))
return "platform"; // stub
else if( !Q_strcmp( id, "CONFIG" ))
if( !Q_strcmp( id, "CONFIG" ))
return "platform/config"; // stub
else // ROOT || BASE
return fs_rootdir; // give at least root directory
// ROOT || BASE
return fs_rootdir; // give at least root directory
}
static inline void CopyAndFixSlashes( char *p, const char *in )
@ -74,12 +85,11 @@ private:
{
public:
CSearchState( CSearchState **head, search_t *search ) :
next( *head ), search( search ), index( 0 )
next( *head ),
search( search ),
index( 0 ),
handle( *head ? ( *head )->handle + 1 : 0 )
{
if( *head )
handle = (*head)->handle + 1;
else handle = 0;
*head = this;
}
~CSearchState()
@ -100,17 +110,15 @@ private:
for( CSearchState *state = searchHead; state; state = state->next )
{
if( state->handle == handle )
{
return state;
}
}
Con_DPrintf( "Can't find search state by handle %d\n", handle );
return NULL;
return nullptr;
}
public:
CXashFS() : searchHead( NULL )
CXashFS() : searchHead( nullptr )
{
}
@ -121,17 +129,13 @@ public:
void AddSearchPath( const char *path, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
FS_AddGameDirectory( p, FS_CUSTOM_PATH );
}
void AddSearchPathNoWrite( const char *path, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
}
@ -156,110 +160,111 @@ public:
bool FileExists( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
return FS_FileExists( p, false );
}
bool IsDirectory( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
return FS_SysFolderExists( p );
}
FileHandle_t Open( const char *path, const char *mode, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
file_t *fd;
file_t *fd = FS_Open( p, mode, IsIdGamedir( id ) );
FixupPath( p, path );
fd = FS_Open( p, mode, IsIdGamedir( id ));
return fd;
}
void Close( FileHandle_t handle ) override
{
FS_Close( (file_t *)handle );
FS_Close( static_cast<file_t *>( handle ));
}
void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override
{
int whence_ = SEEK_SET;
switch( whence )
{
case FILESYSTEM_SEEK_HEAD: whence_ = SEEK_SET; break;
case FILESYSTEM_SEEK_CURRENT: whence_ = SEEK_CUR; break;
case FILESYSTEM_SEEK_TAIL: whence_ = SEEK_END; break;
case FILESYSTEM_SEEK_HEAD:
whence_ = SEEK_SET;
break;
case FILESYSTEM_SEEK_CURRENT:
whence_ = SEEK_CUR;
break;
case FILESYSTEM_SEEK_TAIL:
whence_ = SEEK_END;
break;
}
FS_Seek( (file_t *)handle, offset, whence_ );
FS_Seek( static_cast<file_t *>( handle ), offset, whence_ );
}
unsigned int Tell( FileHandle_t handle ) override
{
return FS_Tell( (file_t *)handle );
return FS_Tell( static_cast<file_t *>( handle ));
}
unsigned int Size( FileHandle_t handle ) override
{
file_t *fd = (file_t *)handle;
return fd->real_length;
return static_cast<file_t *>( handle )->real_length;
}
unsigned int Size( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
return FS_FileSize( p, false );
}
long int GetFileTime( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
time_t curtime = time;
const time_t curtime = time;
char *buf = ctime( &curtime );
Q_strncpy( p, buf, size );
}
bool IsOk( FileHandle_t handle ) override
{
return !FS_Eof( (file_t *)handle );
return !FS_Eof( static_cast<file_t *>( handle ));
}
void Flush( FileHandle_t handle ) override
{
FS_Flush( (file_t *)handle );
FS_Flush( static_cast<file_t *>( handle ));
}
bool EndOfFile( FileHandle_t handle ) override
{
return FS_Eof( (file_t *)handle );
return FS_Eof( static_cast<file_t *>( handle ));
}
int Read( void *buf, int size, FileHandle_t handle ) override
{
return FS_Read( (file_t *)handle, buf, size );
return FS_Read( static_cast<file_t *>( handle ), buf, size );
}
int Write( const void *buf, int size, FileHandle_t handle ) override
{
return FS_Write( (file_t *)handle, buf, size );
return FS_Write( static_cast<file_t *>( handle ), buf, size );
}
char *ReadLine( char *buf, int size, FileHandle_t handle ) override
{
int c = FS_Gets( (file_t *)handle, (byte*)buf, size );
const int c = FS_Gets( static_cast<file_t *>( handle ), buf, size );
return c >= 0 ? buf : NULL;
return c >= 0 ? buf : nullptr;
}
int FPrintf( FileHandle_t handle, char *fmt, ... ) override
@ -268,41 +273,41 @@ public:
int ret;
va_start( ap, fmt );
ret = FS_VPrintf( (file_t *)handle, fmt, ap );
ret = FS_VPrintf( static_cast<file_t *>( handle ), fmt, ap );
va_end( ap );
return ret;
}
void * GetReadBuffer(FileHandle_t, int *size, bool) override
void *GetReadBuffer( FileHandle_t, int *size, bool ) override
{
// deprecated by Valve
*size = 0;
return NULL;
return nullptr;
}
void ReleaseReadBuffer(FileHandle_t, void *) override
void ReleaseReadBuffer( FileHandle_t, void * ) override
{
// deprecated by Valve
return;
}
const char *FindFirst(const char *pattern, FileFindHandle_t *handle, const char *id) override
const char *FindFirst( const char *pattern, FileFindHandle_t *handle, const char *id ) override
{
if( !handle || !pattern )
return NULL;
CSearchState *state;
search_t *search;
char *p = (char *)alloca( Q_strlen( pattern ) + 1 );
CopyAndFixSlashes( p, pattern );
search_t *search = FS_Search( p, true, IsIdGamedir( id ));
if( !handle || !pattern )
return nullptr;
FixupPath( p, pattern );
search = FS_Search( p, true, IsIdGamedir( id ));
if( !search )
return NULL;
CSearchState *state = new CSearchState( &searchHead, search );
return nullptr;
state = new CSearchState( &searchHead, search );
*handle = state->handle;
return state->search->filenames[0];
}
@ -310,10 +315,11 @@ public:
{
CSearchState *state = GetSearchStateByHandle( handle );
if( !state ) return NULL;
if( !state )
return nullptr;
if( state->index + 1 >= state->search->numfilenames )
return NULL;
return nullptr;
return state->search->filenames[++state->index];
}
@ -333,32 +339,35 @@ public:
void FindClose( FileFindHandle_t handle ) override
{
for( CSearchState *state = searchHead, **prev = NULL;
state;
*prev = state, state = state->next )
CSearchState *prev;
CSearchState *i;
for( prev = nullptr, i = searchHead;
i != nullptr && i->handle != handle;
prev = i, i = i->next );
if( i == nullptr )
{
if( state->handle == handle )
{
if( prev )
(*prev)->next = state->next;
else searchHead = state->next;
delete state;
return;
}
Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
return;
}
Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
return;
if( prev != nullptr )
prev->next = i->next;
else
searchHead = i->next;
delete i;
}
const char * GetLocalPath( const char *name, char *buf, int size ) override
const char *GetLocalPath( const char *name, char *buf, int size ) override
{
if( !name ) return NULL;
const char *fullpath;
char *p = (char *)alloca( Q_strlen( name ) + 1 );
CopyAndFixSlashes( p, name );
if( !name )
return nullptr;
FixupPath( p, name );
#if !XASH_WIN32
if( p[0] == '/' )
@ -371,9 +380,9 @@ public:
return buf;
}
const char *fullpath = FS_GetDiskPath( p, false );
fullpath = FS_GetDiskPath( p, false );
if( !fullpath )
return NULL;
return nullptr;
Q_strncpy( buf, fullpath, size );
return buf;
@ -382,24 +391,27 @@ public:
char *ParseFile( char *buf, char *token, bool *quoted ) override
{
qboolean qquoted;
char *p;
char *p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, NULL, &qquoted );
if( quoted ) *quoted = qquoted;
p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, nullptr, &qquoted );
if( quoted )
*quoted = qquoted;
return p;
}
bool FullPathToRelativePath( const char *path, char *out ) override
{
searchpath_t *sp;
if( !COM_CheckString( path ))
{
*out = 0;
return false;
}
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
searchpath_t *sp;
FixupPath( p, path );
for( sp = fs_searchpaths; sp; sp = sp->next )
{
@ -429,13 +441,13 @@ public:
return;
}
void SetWarningFunc(void (*)(const char *, ...)) override
void SetWarningFunc( void (*)( const char *, ... )) override
{
// TODO:
return;
}
void SetWarningLevel(FileWarningLevel_t) override
void SetWarningLevel( FileWarningLevel_t ) override
{
// TODO:
return;
@ -447,7 +459,7 @@ public:
return 0;
}
void GetInterfaceVersion(char *p, int size) override
void GetInterfaceVersion( char *p, int size ) override
{
Q_strncpy( p, "Stdio", size );
}
@ -459,13 +471,12 @@ public:
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
CopyAndFixSlashes( fullpath, path );
return !!FS_AddPak_Fullpath( fullpath, NULL, FS_CUSTOM_PATH );
return !!FS_AddPak_Fullpath( fullpath, nullptr, FS_CUSTOM_PATH );
}
FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FixupPath( p, path );
return FS_OpenReadFile( p, mode, IsIdGamedir( id ));
}
@ -473,20 +484,24 @@ public:
// stubs
void Mount() override {}
void Unmount() override {}
void GetLocalCopy(const char *) override {}
void LogLevelLoadStarted(const char *) override {}
void LogLevelLoadFinished(const char *) override {}
void CancelWaitForResources(WaitForResourcesHandle_t) override {}
int HintResourceNeed(const char *, int) override { return 0; }
WaitForResourcesHandle_t WaitForResources(const char *) override { return 0; }
void GetLocalCopy( const char * ) override {}
void LogLevelLoadStarted( const char * ) override {}
void LogLevelLoadFinished( const char * ) override {}
void CancelWaitForResources( WaitForResourcesHandle_t ) override {}
int HintResourceNeed( const char *, int ) override { return 0; }
WaitForResourcesHandle_t WaitForResources( const char * ) override { return 0; }
int PauseResourcePreloading() override { return 0; }
int ResumeResourcePreloading() override { return 0; }
bool IsAppReadyForOfflinePlay(int) override { return true; }
bool IsFileImmediatelyAvailable(const char *) override { return true; }
bool GetWaitForResourcesProgress(WaitForResourcesHandle_t, float *pProgress, bool *pOverride) override
bool IsAppReadyForOfflinePlay( int ) override { return true; }
bool IsFileImmediatelyAvailable( const char * ) override { return true; }
bool GetWaitForResourcesProgress( WaitForResourcesHandle_t, float *pProgress, bool *pOverride ) override
{
if( pProgress ) *pProgress = 0;
if( pOverride ) *pOverride = true;
if( pProgress )
*pProgress = 0;
if( pOverride )
*pOverride = true;
return false;
}
} g_VFileSystem009;
@ -495,22 +510,27 @@ extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
{
if( !Q_strcmp( interface, "VFileSystem009" ))
{
if( retval ) *retval = 0;
if( retval )
*retval = 0;
return &g_VFileSystem009;
}
if( !Q_strcmp( interface, FS_API_CREATEINTERFACE_TAG ))
{
// return a copy, to disallow overriding
static fs_api_t copy = { 0 };
static fs_api_t copy = { 0 }; // return a copy, to disallow overriding
if( !copy.InitStdio )
memcpy( &copy, &g_api, sizeof( copy ));
if( retval ) *retval = 0;
if( retval )
*retval = 0;
return &copy;
}
if( retval ) *retval = 1;
return NULL;
if( retval )
*retval = 1;
return nullptr;
}