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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer

This commit is contained in:
fgsfds 2023-02-08 00:56:20 +01:00
commit 0e7ebf6d44
2 changed files with 7 additions and 7 deletions

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@ -116,7 +116,7 @@ void Mod_ClearStudioCache( void )
AddToStudioCache
====================
*/
void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, model_t *model, hull_t *hull, int numhitboxes )
static void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, model_t *model, hull_t *hull, int numhitboxes )
{
mstudiocache_t *pCache;
@ -153,7 +153,7 @@ void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t orig
CheckStudioCache
====================
*/
mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *controller, byte *blending )
static mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *controller, byte *blending )
{
mstudiocache_t *pCached;
int i;
@ -204,7 +204,7 @@ mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence,
SetStudioHullPlane
====================
*/
void Mod_SetStudioHullPlane( int planenum, int bone, int axis, float offset, const vec3_t size )
static void Mod_SetStudioHullPlane( int planenum, int bone, int axis, float offset, const vec3_t size )
{
mplane_t *pl = &studio_planes[planenum];
@ -823,7 +823,7 @@ int Mod_HitgroupForStudioHull( int index )
StudioBoundVertex
====================
*/
void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_t vertex )
static void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_t vertex )
{
if((*numverts) == 0 )
ClearBounds( mins, maxs );
@ -837,7 +837,7 @@ void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_
StudioAccumulateBoneVerts
====================
*/
void Mod_StudioAccumulateBoneVerts( vec3_t mins, vec3_t maxs, int *numverts, vec3_t bone_mins, vec3_t bone_maxs, int *numbones )
static void Mod_StudioAccumulateBoneVerts( vec3_t mins, vec3_t maxs, int *numverts, vec3_t bone_mins, vec3_t bone_maxs, int *numbones )
{
vec3_t delta;
vec3_t point;
@ -1009,7 +1009,7 @@ static int Mod_StudioBodyVariations( model_t *mod )
R_StudioLoadHeader
=================
*/
studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
static studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
{
byte *pin;
studiohdr_t *phdr;

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@ -164,7 +164,7 @@ const char *Q_ArchitectureStringByID( const int arch, const uint abi, const int
const qboolean hardfp = FBitSet( abi, ARCHITECTURE_ARM_HARDFP );
if( is64 )
return "aarch64";
return "arm64"; // keep as arm64, it's not aarch64!
switch( ver )
{