engine: server: execute maps/<mapname>_load.cfg before entities precaching.

This commit is contained in:
Andrey Akhmichin 2024-02-16 08:29:52 +05:00
parent 6fa654799a
commit 0f7408942a
1 changed files with 2 additions and 0 deletions

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@ -1009,6 +1009,8 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
if( COM_CheckString( cycle ))
Cbuf_AddTextf( "exec %s\n", cycle );
Cbuf_AddTextf( "exec maps/%s_load.cfg\n", mapname );
// let's not have any servers with no name
if( !COM_CheckString( hostname.string ))
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( ));