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ref: gl: gl2_shim: remove unused ALLOCA_H include
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@ -34,7 +34,6 @@ Limitations:
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#include "gl_local.h"
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#ifndef XASH_GL_STATIC
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#include "gl2_shim.h"
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#include ALLOCA_H
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#define MAX_SHADERLEN 4096
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// increase this when adding more attributes
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