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ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap

This commit is contained in:
Alibek Omarov 2024-01-19 09:56:30 +03:00
parent f162fbd806
commit 150d98bd15

View File

@ -2993,7 +2993,7 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures )
if( drawlightmap )
{
// reset states
GL_SelectTexture( XASH_TEXTURE1 );
GL_Bind( XASH_TEXTURE1, tr.defaultTexture ); // force reset tmu in case we have only one lightmap
pglDisableClientState( GL_TEXTURE_COORD_ARRAY );
pglDisable( GL_TEXTURE_2D );
if( drawtextures )