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ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
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@ -1746,10 +1746,20 @@ void R_DrawBrushModel( cl_entity_t *e )
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pglDisable( GL_BLEND );
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pglDepthMask( GL_TRUE );
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pglPolygonOffset( 1.0f, 2.0f );
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pglEnable( GL_POLYGON_OFFSET_FILL );
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gEngfuncs.R_DrawModelHull( clmodel ); // draw before restore
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pglDisable( GL_POLYGON_OFFSET_FILL );
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if( r_showhull->value > 0.0f )
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{
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GLfloat factor, units;
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pglGetFloatv( GL_POLYGON_OFFSET_FACTOR, &factor );
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pglGetFloatv( GL_POLYGON_OFFSET_UNITS, &units );
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pglPolygonOffset( 1.0f, 2.0f );
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pglEnable( GL_POLYGON_OFFSET_FILL );
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gEngfuncs.R_DrawModelHull( clmodel ); // draw before restore
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pglDisable( GL_POLYGON_OFFSET_FILL );
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pglPolygonOffset( factor, units );
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}
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R_LoadIdentity(); // restore worldmatrix
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}
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