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engine: fix loading map in Dark Future mod with broken mark surface id
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@ -2030,24 +2030,35 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
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if( bmod->version == QBSP2_VERSION )
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{
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dmarkface32_t *in = bmod->markfaces32;
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const dmarkface32_t *in = bmod->markfaces32;
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for( i = 0; i < bmod->nummarkfaces; i++, in++ )
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for( i = 0; i < bmod->nummarkfaces; i++ )
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{
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if( *in < 0 || *in >= mod->numsurfaces )
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Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
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out[i] = mod->surfaces + *in;
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if( in[i] < 0 || in[i] >= mod->numsurfaces )
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Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
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out[i] = mod->surfaces + in[i];
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}
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}
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else
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{
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dmarkface_t *in = bmod->markfaces;
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const dmarkface_t *in = bmod->markfaces;
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for( i = 0; i < bmod->nummarkfaces; i++, in++ )
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for( i = 0; i < bmod->nummarkfaces; i++ )
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{
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if( *in < 0 || *in >= mod->numsurfaces )
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Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
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out[i] = mod->surfaces + *in;
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// NOTE: some of the buggy compilers have written a broken BSP file
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// with marksurface pointing at negative surface, for example darkf6.bsp
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// and darkf26.bsp in darkfuture mod. GoldSrc straight up writes
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// invalid pointer to a surface. Try to fix up these cases...
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if( mod->numsurfaces <= INT16_MAX && (int16_t)in[i] < 0 )
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{
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Con_Printf( S_WARN "%s: fixing up bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
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out[i] = mod->surfaces;
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continue;
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}
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if( in[i] < 0 || in[i] >= mod->numsurfaces )
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Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
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out[i] = mod->surfaces + in[i];
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}
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}
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}
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