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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

ref: soft: set malloc like attribute for imported zone memory allocator functions

This commit is contained in:
Alibek Omarov 2024-09-30 01:12:35 +03:00
parent 0c8b2d007a
commit 1b335fd945
2 changed files with 18 additions and 3 deletions

View File

@ -23,6 +23,17 @@ gl_globals_t tr;
ref_speeds_t r_stats;
poolhandle_t r_temppool;
viddef_t vid;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void GAME_EXPORT R_ClearScreen( void )
{

View File

@ -1237,10 +1237,14 @@ void R_SetUpWorldTransform (void);
#include "crtlib.h"
#include "crclib.h"
#if 1
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )