mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
wscript: rework subproject filtering, use lambdas everywhere. Deprecate --ignore-projects flag, use Waf capability to select targets instead
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parent
a688bed79f
commit
1fda8753bd
81
wscript
81
wscript
@ -14,60 +14,44 @@ top = '.'
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Context.Context.line_just = 55 # should fit for everything on 80x26
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class Subproject:
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name = ''
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dedicated = True # if true will be ignored when building dedicated server
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singlebin = False # if true will be ignored when singlebinary is set
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ignore = False # if true will be ignored, set by user request
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mandatory = False
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def __init__(self, name, dedicated=True, singlebin=False, mandatory = False, utility = False, fuzzer = False):
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def __init__(self, name, fnFilter = None):
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self.name = name
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self.dedicated = dedicated
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self.singlebin = singlebin
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self.mandatory = mandatory
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self.utility = utility
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self.fuzzer = fuzzer
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self.fnFilter = fnFilter
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def is_exists(self, ctx):
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return ctx.path.find_node(self.name + '/wscript')
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def is_enabled(self, ctx):
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if not self.mandatory:
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if self.name in ctx.env.IGNORE_PROJECTS:
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self.ignore = True
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if self.ignore:
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if not self.is_exists(ctx):
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return False
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if ctx.env.SINGLE_BINARY and self.singlebin:
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return False
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if ctx.env.DEST_OS == 'android' and self.singlebin:
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return False
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if ctx.env.DEDICATED and self.dedicated:
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return False
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if self.utility and not ctx.env.ENABLE_UTILS:
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return False
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if self.fuzzer and not ctx.env.ENABLE_FUZZER:
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return False
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if self.fnFilter:
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return self.fnFilter(ctx)
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return True
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SUBDIRS = [
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Subproject('3rdparty/opus', dedicated=False, mandatory=True),
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Subproject('public', dedicated=False, mandatory = True),
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Subproject('filesystem', dedicated=False, mandatory = True),
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Subproject('game_launch', singlebin=True),
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Subproject('ref_gl',),
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Subproject('ref_soft'),
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Subproject('mainui'),
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Subproject('vgui_support'),
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Subproject('stub/server', dedicated=False),
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Subproject('stub/client'),
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# always configured and built
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Subproject('public'),
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Subproject('filesystem'),
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Subproject('engine'),
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Subproject('stub/server'),
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Subproject('dllemu'),
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Subproject('engine', dedicated=False),
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Subproject('utils/mdldec', utility=True),
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Subproject('utils/run-fuzzer', fuzzer=True)
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# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
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Subproject('ref_gl', lambda x: not x.env.DEDICATED),
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Subproject('ref_soft', lambda x: not x.env.DEDICATED),
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Subproject('mainui', lambda x: not x.env.DEDICATED),
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Subproject('vgui_support', lambda x: not x.env.DEDICATED),
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Subproject('stub/client', lambda x: not x.env.DEDICATED),
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Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and not x.env.DEST_OS != 'android'),
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# disable only by external dependency presense
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Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS),
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# enabled optionally
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Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS),
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Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
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]
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def subdirs():
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@ -94,9 +78,6 @@ def options(opt):
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grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = 'int',
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help = 'enable low memory mode (only for devices have <128 ram)')
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grp.add_option('--ignore-projects', action = 'store', dest = 'IGNORE_PROJECTS', default = None,
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help = 'disable selected projects from build [default: %default]')
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grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False,
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help = 'disable compilation abort on warning')
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@ -111,8 +92,7 @@ def options(opt):
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opt.load('compiler_optimizations subproject')
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for i in SUBDIRS:
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if not i.mandatory and not opt.path.find_node(i.name+'/wscript'):
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i.ignore = True
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if not i.is_exists(opt):
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continue
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opt.add_subproject(i.name)
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@ -124,9 +104,6 @@ def options(opt):
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def configure(conf):
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conf.load('fwgslib reconfigure compiler_optimizations')
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if conf.options.IGNORE_PROJECTS:
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conf.env.IGNORE_PROJECTS = conf.options.IGNORE_PROJECTS.split(',')
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conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
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# Load compilers early
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